private void RepaintSceneHierarchy() { List <SceneHierarchyWindow> sceneUIs = SceneHierarchyWindow.GetAllSceneHierarchyWindows(); foreach (SceneHierarchyWindow sceneUI in sceneUIs) { sceneUI.Repaint(); } }
private void RepaintSceneHierarchy() { List <SceneHierarchyWindow> allSceneHierarchyWindows = SceneHierarchyWindow.GetAllSceneHierarchyWindows(); foreach (SceneHierarchyWindow current in allSceneHierarchyWindows) { current.Repaint(); } }
internal static void RebuildStageHeaderInAll() { var sceneHierarchyWindows = SceneHierarchyWindow.GetAllSceneHierarchyWindows(); foreach (SceneHierarchyWindow sceneHierarchyWindow in sceneHierarchyWindows) { sceneHierarchyWindow.RebuildStageHeader(); } }
internal static void ReloadAllHierarchyWindows() { var sceneHierarchyWindows = SceneHierarchyWindow.GetAllSceneHierarchyWindows(); foreach (SceneHierarchyWindow sceneHierarchyWindow in sceneHierarchyWindows) { sceneHierarchyWindow.ReloadData(); } }
static void RepaintHierarchyWindowsAfterPaste() { if (SceneHierarchyWindow.lastInteractedHierarchyWindow == null) { return; } foreach (var win in SceneHierarchyWindow.GetAllSceneHierarchyWindows()) { win.Repaint(); } }
public static void PingObject(int targetInstanceID) { foreach (SceneHierarchyWindow window in SceneHierarchyWindow.GetAllSceneHierarchyWindows()) { bool ping = true; window.FrameObject(targetInstanceID, ping); } foreach (ProjectBrowser browser in ProjectBrowser.GetAllProjectBrowsers()) { bool flag2 = true; browser.FrameObject(targetInstanceID, flag2); } }
public static void PingObject(int targetInstanceID) { foreach (SceneHierarchyWindow current in SceneHierarchyWindow.GetAllSceneHierarchyWindows()) { bool ping = true; current.FrameObject(targetInstanceID, ping); } foreach (ProjectBrowser current2 in ProjectBrowser.GetAllProjectBrowsers()) { bool ping2 = true; current2.FrameObject(targetInstanceID, ping2); } }