public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, Build.Reporting.BuildReport report) { int staticBatching, dynamicBatching; PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out staticBatching, out dynamicBatching); if (staticBatching != 0) { InternalStaticBatchingUtility.Combine(null, true, true); } }
public static void OnPostprocessScene() { int num; int num2; PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out num, out num2); if (num != 0 && PlayerSettings.advancedLicense) { InternalStaticBatchingUtility.Combine(null, true); } }
public void OnProcessScene(Scene scene, BuildReport report) { int num; int num2; PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out num, out num2); if (num != 0) { InternalStaticBatchingUtility.Combine(null, true, true); } }
public static void OnPostprocessScene() { int staticBatching; int dynamicBatching; PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out staticBatching, out dynamicBatching); if (staticBatching == 0) { return; } InternalStaticBatchingUtility.Combine((GameObject)null, true, true); }
public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, Build.Reporting.BuildReport report) { int staticBatching, dynamicBatching; PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out staticBatching, out dynamicBatching); if (staticBatching != 0) { using (StaticBatchingUtility.s_CombineMarker.Auto()) { ulong sceneHash = Hash128.Compute(AssetDatabase.AssetPathToGUID(scene.path)).u64_0; StaticBatchingEditorHelper.CombineAllStaticMeshesForScenePostProcessing(sceneHash, scene); } } }
public override void OnInspectorGUI() { serializedObject.Update(); // Evaluate displayMaterialWarning before drawing properties to avoid mismatched layout group bool displayMaterialWarning = false; if (!m_Materials.hasMultipleDifferentValues) { MeshFilter mf = ((MeshRenderer)serializedObject.targetObject).GetComponent <MeshFilter>(); displayMaterialWarning = mf != null && mf.sharedMesh != null && m_Materials.arraySize > mf.sharedMesh.subMeshCount; } using (new EditorGUI.DisabledScope(((MeshRenderer)serializedObject.targetObject).GetComponent <Tree>() != null)) { DrawMaterials(); } if (!m_Materials.hasMultipleDifferentValues && displayMaterialWarning) { EditorGUILayout.HelpBox(Styles.materialWarning.text, MessageType.Warning, true); } if (ShaderUtil.MaterialsUseInstancingShader(m_Materials)) { m_GameObjectsSerializedObject.Update(); int staticBatching, dynamicBatching; PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out staticBatching, out dynamicBatching); if (!m_GameObjectStaticFlags.hasMultipleDifferentValues && ((StaticEditorFlags)m_GameObjectStaticFlags.intValue & StaticEditorFlags.BatchingStatic) != 0 && staticBatching != 0) { EditorGUILayout.HelpBox(Styles.staticBatchingWarning.text, MessageType.Warning, true); } } LightingSettingsGUI(true); RayTracingSettingsGUI(); OtherSettingsGUI(true, false, false); if (targets.Length == 1) { SpeedTreeMaterialFixer.DoFixerUI((target as MeshRenderer).gameObject); } serializedObject.ApplyModifiedProperties(); }