private void Update() { bool canFetch = s_Window != null && PhysicsVisualizationSettings.GetQueryFilterState(PhysicsVisualizationSettings.QueryFilter.ShowQueries); if (canFetch && m_SimulationOccured) { m_ShapesToDraw.Clear(); PhysicsDebugDraw.GetPooledQueries(); m_SimulationOccured = false; } }