public static void EnsureMainWindowHasBeenLoaded() { if (UnityEngine.Resources.FindObjectsOfTypeAll<MainView>().Length == 0) { MainView.MakeMain(); } }
public static void EnsureMainWindowHasBeenLoaded() { MainView[] array = Resources.FindObjectsOfTypeAll <MainView>(); if (array.Length == 0) { MainView.MakeMain(); } }