public static bool TryParse(string stringValue, out GlobalObjectId id) { id = new GlobalObjectId(); string[] tokens = stringValue.Split('-'); if (tokens.Length != 5 || !string.Equals(tokens[0], "GlobalObjectId_V1", StringComparison.Ordinal)) { return(false); } if (!int.TryParse(tokens[1], out var identifierType) || !GUID.TryParse(tokens[2], out var assetGUID) || !ulong.TryParse(tokens[3], out var targetObject) || !ulong.TryParse(tokens[4], out var targetPrefab)) { return(false); } id.m_IdentifierType = identifierType; id.m_AssetGUID = assetGUID; id.m_SceneObjectIdentifier = new SceneObjectIdentifier { TargetObject = targetObject, TargetPrefab = targetPrefab }; return(true); }
public static bool TryParse(string stringValue, out GlobalObjectId id) { id = new GlobalObjectId(); string[] tokens = stringValue.Split('-'); if (tokens.Length != 5 || tokens[0] != "GlobalObjectId_V1") { return(false); } int identifierType; GUID assetGUID; ulong targetObject; ulong targetPrefab; if (!int.TryParse(tokens[1], out identifierType) || !GUID.TryParse(tokens[2], out assetGUID) || !ulong.TryParse(tokens[3], out targetObject) || !ulong.TryParse(tokens[4], out targetPrefab)) { return(false); } id.m_IdentifierType = identifierType; id.m_AssetGUID = assetGUID; id.m_SceneObjectIdentifier = new SceneObjectIdentifier { TargetObject = targetObject, TargetPrefab = targetPrefab }; return(true); }
public static bool ParseGuid(string text, out GUID res) { res = new GUID(); if (string.IsNullOrEmpty(text)) { return(false); } return(GUID.TryParse(text, out res)); }
void AddOpenScenes() { List <EditorBuildSettingsScene> list = new List <EditorBuildSettingsScene>(EditorBuildSettings.scenes); bool isSceneAdded = false; for (int i = 0; i < SceneManager.sceneCount; i++) { Scene scene = SceneManager.GetSceneAt(i); if (scene.path.Length == 0 && !EditorSceneManager.SaveScene(scene, "", false)) { continue; } if (list.Any(s => s.path == scene.path)) { continue; } GUID newGUID; GUID.TryParse(scene.guid, out newGUID); var buildSettingsScene = (newGUID == default(GUID)) ? new EditorBuildSettingsScene(scene.path, true) : new EditorBuildSettingsScene(newGUID, true); list.Add(buildSettingsScene); isSceneAdded = true; } if (!isSceneAdded) { return; } EditorBuildSettings.scenes = list.ToArray(); m_TreeView.Reload(); Repaint(); GUIUtility.ExitGUI(); }
public EditorBuildSettingsScene(string path, bool enabled) { m_path = path.Replace("\\", "/"); m_enabled = enabled; GUID.TryParse(AssetDatabase.AssetPathToGUID(path), out m_guid); }
public EditorBuildSettingsScene(string path, bool enable) { this.m_Path = path.Replace("\\", "/"); this.enabled = enable; GUID.TryParse(AssetDatabase.AssetPathToGUID(path), out this.m_GUID); }
public bool ParseExact(string hex) { return(GUID.TryParse(hex, out this)); }
public GUID(string hexRepresentation) { GUID.TryParse(hexRepresentation, out this); }