예제 #1
0
 protected void OnGUI()
 {
     EZEditorGUIUtility.WindowTitle(this);
     if (GUILayout.Button("Refresh"))
     {
         RefreshGuid();
     }
     EditorGUILayout.PrefixLabel("System Guid");
     EditorGUILayout.TextArea(systemGuid.ToString());
     EditorGUILayout.PrefixLabel("Unity Guid");
     EditorGUILayout.TextArea(unityGuid.ToString());
 }
예제 #2
0
 protected override void OnGUI()
 {
     base.OnGUI();
     if (GUILayout.Button("Refresh"))
     {
         RefreshGuid();
     }
     EditorGUILayout.PrefixLabel("System Guid");
     EditorGUILayout.TextArea(systemGuid.ToString());
     EditorGUILayout.PrefixLabel("Unity Guid");
     EditorGUILayout.TextArea(unityGuid.ToString());
 }
예제 #3
0
 public EditorBuildSettingsScene(GUID guid, bool enable)
 {
     this.m_GUID  = guid;
     this.enabled = enable;
     this.m_Path  = AssetDatabase.GUIDToAssetPath(guid.ToString());
 }
 public EditorBuildSettingsScene(GUID guid, bool enabled)
 {
     m_guid    = guid;
     m_enabled = enabled;
     m_path    = AssetDatabase.GUIDToAssetPath(guid.ToString());
 }