private void DoToolbarGUI() { ScriptableSingleton <GameViewSizes> .instance.RefreshStandaloneAndWebplayerDefaultSizes(); if (ScriptableSingleton <GameViewSizes> .instance.GetChangeID() != this.m_SizeChangeID) { this.EnsureSelectedSizeAreValid(); this.m_SizeChangeID = ScriptableSingleton <GameViewSizes> .instance.GetChangeID(); } GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); if (this.ShouldShowMultiDisplayOption()) { GUILayoutOption[] optionArray1 = new GUILayoutOption[] { GUILayout.Width(80f) }; int num = EditorGUILayout.Popup(this.m_TargetDisplay, DisplayUtility.GetDisplayNames(), EditorStyles.toolbarPopup, optionArray1); EditorGUILayout.Space(); if (num != this.m_TargetDisplay) { this.m_TargetDisplay = num; this.GameViewAspectWasChanged(); } } GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(160f) }; EditorGUILayout.GameViewSizePopup(currentSizeGroupType, this.selectedSizeIndex, new Action <int, object>(this.SelectionCallback), EditorStyles.toolbarDropDown, options); if (FrameDebuggerUtility.IsLocalEnabled()) { GUILayout.FlexibleSpace(); Color color = GUI.color; GUI.color *= AnimationMode.animatedPropertyColor; GUILayout.Label("Frame Debugger on", EditorStyles.miniLabel, new GUILayoutOption[0]); GUI.color = color; if (Event.current.type == EventType.Repaint) { FrameDebuggerWindow.RepaintAll(); } } GUILayout.FlexibleSpace(); if (RenderDoc.IsLoaded()) { EditorGUI.BeginDisabledGroup(!RenderDoc.IsSupported()); if (GUILayout.Button(this.renderdocContent, EditorStyles.toolbarButton, new GUILayoutOption[0])) { base.m_Parent.CaptureRenderDoc(); GUIUtility.ExitGUI(); } EditorGUI.EndDisabledGroup(); } this.m_MaximizeOnPlay = GUILayout.Toggle(this.m_MaximizeOnPlay, "Maximize on Play", EditorStyles.toolbarButton, new GUILayoutOption[0]); EditorUtility.audioMasterMute = GUILayout.Toggle(EditorUtility.audioMasterMute, "Mute audio", EditorStyles.toolbarButton, new GUILayoutOption[0]); this.m_Stats = GUILayout.Toggle(this.m_Stats, "Stats", EditorStyles.toolbarButton, new GUILayoutOption[0]); Rect position = GUILayoutUtility.GetRect(this.gizmosContent, s_GizmoButtonStyle); Rect rect2 = new Rect(position.xMax - s_GizmoButtonStyle.border.right, position.y, (float)s_GizmoButtonStyle.border.right, position.height); if (EditorGUI.ButtonMouseDown(rect2, GUIContent.none, FocusType.Passive, GUIStyle.none) && AnnotationWindow.ShowAtPosition(GUILayoutUtility.topLevel.GetLast(), true)) { GUIUtility.ExitGUI(); } this.m_Gizmos = GUI.Toggle(position, this.m_Gizmos, this.gizmosContent, s_GizmoButtonStyle); GUILayout.EndHorizontal(); }
private void DoToolbarGUI() { ScriptableSingleton <GameViewSizes> .instance.RefreshStandaloneAndWebplayerDefaultSizes(); if (ScriptableSingleton <GameViewSizes> .instance.GetChangeID() != this.m_SizeChangeID) { this.EnsureSelectedSizeAreValid(); this.m_SizeChangeID = ScriptableSingleton <GameViewSizes> .instance.GetChangeID(); } GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); if (Display.MultiDisplayLicense()) { this.m_TargetDisplay = EditorGUILayout.Popup(this.m_TargetDisplay, GameView.s_GameDisplays, EditorStyles.toolbarPopup, new GUILayoutOption[] { GUILayout.Width(80f) }); } EditorGUILayout.GameViewSizePopup(GameView.currentSizeGroupType, this.selectedSizeIndex, new Action <int, object>(this.SelectionCallback), EditorStyles.toolbarDropDown, new GUILayoutOption[] { GUILayout.Width(160f) }); if (FrameDebuggerUtility.enabled) { GUILayout.FlexibleSpace(); Color color = GUI.color; GUI.color *= AnimationMode.animatedPropertyColor; GUILayout.Label("Frame Debugger on", EditorStyles.miniLabel, new GUILayoutOption[0]); GUI.color = color; if (Event.current.type == EventType.Repaint) { FrameDebuggerWindow.RepaintAll(); } } GUILayout.FlexibleSpace(); this.m_MaximizeOnPlay = GUILayout.Toggle(this.m_MaximizeOnPlay, "Maximize on Play", EditorStyles.toolbarButton, new GUILayoutOption[0]); EditorUtility.audioMasterMute = GUILayout.Toggle(EditorUtility.audioMasterMute, "Mute audio", EditorStyles.toolbarButton, new GUILayoutOption[0]); this.m_Stats = GUILayout.Toggle(this.m_Stats, "Stats", EditorStyles.toolbarButton, new GUILayoutOption[0]); Rect rect = GUILayoutUtility.GetRect(this.gizmosContent, GameView.s_GizmoButtonStyle); Rect position = new Rect(rect.xMax - (float)GameView.s_GizmoButtonStyle.border.right, rect.y, (float)GameView.s_GizmoButtonStyle.border.right, rect.height); if (EditorGUI.ButtonMouseDown(position, GUIContent.none, FocusType.Passive, GUIStyle.none)) { Rect last = GUILayoutUtility.topLevel.GetLast(); if (AnnotationWindow.ShowAtPosition(last, true)) { GUIUtility.ExitGUI(); } } this.m_Gizmos = GUI.Toggle(rect, this.m_Gizmos, this.gizmosContent, GameView.s_GizmoButtonStyle); GUILayout.EndHorizontal(); }
private void DoToolbarGUI() { GameViewSizes.instance.RefreshStandaloneAndRemoteDefaultSizes(); GUILayout.BeginHorizontal(EditorStyles.toolbar); { var availableTypes = GetAvailableWindowTypes(); if (availableTypes.Count > 1) { var typeNames = availableTypes.Values.ToList(); var types = availableTypes.Keys.ToList(); int viewIndex = EditorGUILayout.Popup(typeNames.IndexOf(titleContent.text), typeNames.ToArray(), EditorStyles.toolbarPopup, GUILayout.Width(90)); EditorGUILayout.Space(); if (types[viewIndex] != typeof(GameView)) { SwapMainWindow(types[viewIndex]); } } if (ModuleManager.ShouldShowMultiDisplayOption()) { int display = EditorGUILayout.Popup(targetDisplay, DisplayUtility.GetDisplayNames(), EditorStyles.toolbarPopupLeft, GUILayout.Width(80)); if (display != targetDisplay) { targetDisplay = display; UpdateZoomAreaAndParent(); } } EditorGUILayout.GameViewSizePopup(currentSizeGroupType, selectedSizeIndex, this, EditorStyles.toolbarPopup, GUILayout.Width(160f)); DoZoomSlider(); // If the previous platform and current does not match, update the scale if ((int)currentSizeGroupType != prevSizeGroupType) { UpdateZoomAreaAndParent(); // Update the platform to the recent one prevSizeGroupType = (int)currentSizeGroupType; } if (FrameDebuggerUtility.IsLocalEnabled()) { GUILayout.FlexibleSpace(); Color oldCol = GUI.color; // This has nothing to do with animation recording. Can we replace this color with something else? GUI.color *= AnimationMode.recordedPropertyColor; GUILayout.Label(Styles.frameDebuggerOnContent, EditorStyles.toolbarLabel); GUI.color = oldCol; // Make frame debugger windows repaint after each time game view repaints. // We want them to always display the latest & greatest game view // rendering state. if (Event.current.type == EventType.Repaint) { FrameDebuggerWindow.RepaintAll(); } } GUILayout.FlexibleSpace(); if (RenderDoc.IsLoaded()) { using (new EditorGUI.DisabledScope(!RenderDoc.IsSupported())) { if (GUILayout.Button(Styles.renderdocContent, EditorStyles.toolbarButton)) { m_Parent.CaptureRenderDocScene(); GUIUtility.ExitGUI(); } } } // Allow the user to select how the XR device will be rendered during "Play In Editor" if (PlayerSettings.virtualRealitySupported) { int selectedRenderMode = EditorGUILayout.Popup(m_XRRenderMode, Styles.xrRenderingModes, EditorStyles.toolbarPopup, GUILayout.Width(80)); SetXRRenderMode(selectedRenderMode); } maximizeOnPlay = GUILayout.Toggle(maximizeOnPlay, Styles.maximizeOnPlayContent, EditorStyles.toolbarButton); EditorUtility.audioMasterMute = GUILayout.Toggle(EditorUtility.audioMasterMute, Styles.muteContent, EditorStyles.toolbarButton); m_Stats = GUILayout.Toggle(m_Stats, Styles.statsContent, EditorStyles.toolbarButton); if (EditorGUILayout.DropDownToggle(ref m_Gizmos, Styles.gizmosContent, EditorStyles.toolbarDropDownToggleRight)) { Rect rect = GUILayoutUtility.topLevel.GetLast(); if (AnnotationWindow.ShowAtPosition(rect, true)) { GUIUtility.ExitGUI(); } } } GUILayout.EndHorizontal(); }
private void DoToolbarGUI() { ScriptableSingleton <GameViewSizes> .instance.RefreshStandaloneAndRemoteDefaultSizes(); GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]); if (ModuleManager.ShouldShowMultiDisplayOption()) { int num = EditorGUILayout.Popup(this.m_TargetDisplay, DisplayUtility.GetDisplayNames(), EditorStyles.toolbarPopup, new GUILayoutOption[] { GUILayout.Width(80f) }); EditorGUILayout.Space(); if (num != this.m_TargetDisplay) { this.m_TargetDisplay = num; this.UpdateZoomAreaAndParent(); } } EditorGUILayout.GameViewSizePopup(GameView.currentSizeGroupType, this.selectedSizeIndex, this, EditorStyles.toolbarPopup, new GUILayoutOption[] { GUILayout.Width(160f) }); this.DoZoomSlider(); if (FrameDebuggerUtility.IsLocalEnabled()) { GUILayout.FlexibleSpace(); Color color = GUI.color; GUI.color *= AnimationMode.recordedPropertyColor; GUILayout.Label(GameView.Styles.frameDebuggerOnContent, EditorStyles.miniLabel, new GUILayoutOption[0]); GUI.color = color; if (Event.current.type == EventType.Repaint) { FrameDebuggerWindow.RepaintAll(); } } GUILayout.FlexibleSpace(); if (RenderDoc.IsLoaded()) { using (new EditorGUI.DisabledScope(!RenderDoc.IsSupported())) { if (GUILayout.Button(GameView.Styles.renderdocContent, EditorStyles.toolbarButton, new GUILayoutOption[0])) { this.m_Parent.CaptureRenderDoc(); GUIUtility.ExitGUI(); } } } this.m_MaximizeOnPlay = GUILayout.Toggle(this.m_MaximizeOnPlay, GameView.Styles.maximizeOnPlayContent, EditorStyles.toolbarButton, new GUILayoutOption[0]); EditorUtility.audioMasterMute = GUILayout.Toggle(EditorUtility.audioMasterMute, GameView.Styles.muteContent, EditorStyles.toolbarButton, new GUILayoutOption[0]); this.m_Stats = GUILayout.Toggle(this.m_Stats, GameView.Styles.statsContent, EditorStyles.toolbarButton, new GUILayoutOption[0]); Rect rect = GUILayoutUtility.GetRect(GameView.Styles.gizmosContent, GameView.Styles.gizmoButtonStyle); Rect position = new Rect(rect.xMax - (float)GameView.Styles.gizmoButtonStyle.border.right, rect.y, (float)GameView.Styles.gizmoButtonStyle.border.right, rect.height); if (EditorGUI.DropdownButton(position, GUIContent.none, FocusType.Passive, GUIStyle.none)) { Rect last = GUILayoutUtility.topLevel.GetLast(); if (AnnotationWindow.ShowAtPosition(last, true)) { GUIUtility.ExitGUI(); } } this.m_Gizmos = GUI.Toggle(rect, this.m_Gizmos, GameView.Styles.gizmosContent, GameView.Styles.gizmoButtonStyle); GUILayout.EndHorizontal(); }
private void DoToolbarGUI() { GameViewSizes.instance.RefreshStandaloneAndRemoteDefaultSizes(); GUILayout.BeginHorizontal(EditorStyles.toolbar); { if (ModuleManager.ShouldShowMultiDisplayOption()) { int display = EditorGUILayout.Popup(m_TargetDisplay, DisplayUtility.GetDisplayNames(), EditorStyles.toolbarPopup, GUILayout.Width(80)); EditorGUILayout.Space(); if (display != m_TargetDisplay) { m_TargetDisplay = display; UpdateZoomAreaAndParent(); } } EditorGUILayout.GameViewSizePopup(currentSizeGroupType, selectedSizeIndex, this, EditorStyles.toolbarPopup, GUILayout.Width(160f)); DoZoomSlider(); if (FrameDebuggerUtility.IsLocalEnabled()) { GUILayout.FlexibleSpace(); Color oldCol = GUI.color; // This has nothing to do with animation recording. Can we replace this color with something else? GUI.color *= AnimationMode.recordedPropertyColor; GUILayout.Label(Styles.frameDebuggerOnContent, EditorStyles.miniLabel); GUI.color = oldCol; // Make frame debugger windows repaint after each time game view repaints. // We want them to always display the latest & greatest game view // rendering state. if (Event.current.type == EventType.Repaint) { FrameDebuggerWindow.RepaintAll(); } } GUILayout.FlexibleSpace(); if (RenderDoc.IsLoaded()) { using (new EditorGUI.DisabledScope(!RenderDoc.IsSupported())) { if (GUILayout.Button(Styles.renderdocContent, EditorStyles.toolbarButton)) { m_Parent.CaptureRenderDoc(); GUIUtility.ExitGUI(); } } } m_MaximizeOnPlay = GUILayout.Toggle(m_MaximizeOnPlay, Styles.maximizeOnPlayContent, EditorStyles.toolbarButton); EditorUtility.audioMasterMute = GUILayout.Toggle(EditorUtility.audioMasterMute, Styles.muteContent, EditorStyles.toolbarButton); m_Stats = GUILayout.Toggle(m_Stats, Styles.statsContent, EditorStyles.toolbarButton); Rect r = GUILayoutUtility.GetRect(Styles.gizmosContent, Styles.gizmoButtonStyle); Rect rightRect = new Rect(r.xMax - Styles.gizmoButtonStyle.border.right, r.y, Styles.gizmoButtonStyle.border.right, r.height); if (EditorGUI.DropdownButton(rightRect, GUIContent.none, FocusType.Passive, GUIStyle.none)) { Rect rect = GUILayoutUtility.topLevel.GetLast(); if (AnnotationWindow.ShowAtPosition(rect, true)) { GUIUtility.ExitGUI(); } } m_Gizmos = GUI.Toggle(r, m_Gizmos, Styles.gizmosContent, Styles.gizmoButtonStyle); } GUILayout.EndHorizontal(); }