예제 #1
0
        void udpFileServer_DataArrival(object sender, SockEventArgs e)
        {
            if (e.Data.Length < 21) return;//如果收到非法数据包则退出
            UDPPacket fileMsg = new UDPPacket(e.Data);

            if (fileMsg.type == (byte)TransmitType.getFilePackage || fileMsg.type == (byte)TransmitType.over || fileMsg.type == (byte)TransmitType.Penetrate)
            {
                //客户端请求与另一客户端打洞或请求转发文件数据包到另一客户端
                IPEndPoint RemoteEP = new IPEndPoint(fileMsg.RemoteIP, fileMsg.Port);//获得消息接收者远程主机信息
                udpFileServer.Send(RemoteEP, fileMsg.BaseData);//将远程主机信息发送给客户端
            }
            else if (fileMsg.type == (byte)TransmitType.getRemoteEP)//客户端请求获取自己的远程主机信息 
            {
                fileMsg.RemoteIP = e.RemoteIPEndPoint.Address;//设置客户端的远程IP
                fileMsg.Port = e.RemoteIPEndPoint.Port;//设置客户端的远程UDP 端口
                udpFileServer.Send(e.RemoteIPEndPoint, fileMsg.BaseData);//将远程主机信息发送给客户端
            }

            //if (DataArrival != null)
            //    DataArrival(this, new SockEventArgs(e.Data, e.RemoteIPEndPoint));

        }
예제 #2
0
        //UDPFileMsg RequestSendFilePakMsg = new UDPFileMsg();

        #region 私有方法

        #region sockUDP_DataArrival
        private void sockUDP_DataArrival(object sender, SockEventArgs e)
        {
            if (e.Data.Length < 21) return;
            UDPPacket fileMsg = new UDPPacket(e.Data);

            if (fileMsg.type == (byte)TransmitType.getFilePackage)//收到文件数据包 
                if (IsSend)  //如果是文件发送者,则按指定位置发送文件
                    sendFile(fileMsg.LastPos);
                else//如果是文件接收者,处理接收文件数据包
                    ReceivedFileBlock(fileMsg);
            else if (fileMsg.type == (byte)TransmitType.Penetrate)//收到另一客户端请求打洞 
            {
                toEP = e.RemoteIPEndPoint;
                if (fileMsg.Block.Length > mtu)//确定MTU值
                    mtu = fileMsg.Block.Length;

                if (TFileInfo.connectedType == ConnectedType.None)//如果还未连接,继续打洞
                    sockUDP.Send(toEP, fileMsg.BaseData);//告之对方收到打洞包并向对方打洞 
            }
            else if (fileMsg.type == (byte)TransmitType.getRemoteEP)//收到自己的远程主机信息 
            {
                if (myRemoteEP == null)
                    myRemoteEP = new IPEndPoint(fileMsg.RemoteIP, fileMsg.Port);//设置自己的远程主机信息
             }
            else if (fileMsg.type == (byte)TransmitType.over)
            {
                if (IsConnected == false)//如果文件传输结束标识为false
                {
                    IsConnected = true;//文件传输结束标识为真
                    if (FS != null)
                    {
                        FS.Close(); FS.Dispose(); FS = null;
                    }
                    OnFileTransmitted();//触发文件传输完成
                }
            }
        }
예제 #3
0
 /// <summary>
 /// 发送文件包
 /// </summary>
 /// <param name="fileMsg"></param>
 private void sendFilePak(UDPPacket fileMsg)
 {
     if (toEP != null)
     {
         if (TFileInfo.connectedType == ConnectedType.None || TFileInfo.connectedType == ConnectedType.UDPServer)//如果通过服务器中转
         {
             fileMsg.RemoteIP = toEP.Address;//告诉服务器接收方的IP和端口
             fileMsg.Port = toEP.Port;
             sockUDP.Send(ServerEP, fileMsg.ToBytes());
         }
         else//如果直连,直接发送数据给对方
         {
             sockUDP.Send(toEP, fileMsg.ToBytes());
         }
     }
 }
예제 #4
0
        /// <summary>
        /// 设置远程主机信息
        /// </summary>
        /// <param name="remoteIP">远程主机(广域网)</param>
        /// <param name="remoteLocalIP">远程主机(局域网)</param>
        public void setRemoteIP(IPEndPoint remoteLocalIP,IPEndPoint remoteIP)
        {
         
            #region 网络打洞互联 时间计数器
            int TimeCount = 0;
            System.Timers.Timer timer1 = new System.Timers.Timer();
            timer1.Interval = 500;
            timer1.Enabled = true;

            timer1.Elapsed += delegate(object sender, System.Timers.ElapsedEventArgs e)
            {
                TimeCount++;

                if (toEP == null && TimeCount <= 20)//如果10秒后还未与对方建立联接
                {
                    UDPPacket ftMsg = new UDPPacket();
                    ftMsg.type = (byte)TransmitType.Penetrate;//打洞数据包
                    ftMsg.Block = new byte[1400];
                    sockUDP.Send(remoteLocalIP, ftMsg.ToBytes());//发送一次局域网正常打洞请求

                    UDPPacket ftMsg1 = new UDPPacket();
                    ftMsg1.type = (byte)TransmitType.Penetrate;//打洞数据包
                    ftMsg1.Block = new byte[512];
                    sockUDP.Send(remoteLocalIP, ftMsg1.ToBytes());//发送一次局域网小包打洞请求


                    UDPPacket ftMsg2 = new UDPPacket();
                    ftMsg2.type = (byte)TransmitType.Penetrate;//打洞数据包
                    ftMsg2.Block = new byte[1400];
                    sockUDP.Send(remoteIP, ftMsg2.ToBytes());//发送一次广域网打洞请求

                    UDPPacket ftMsg3 = new UDPPacket();
                    ftMsg3.type = (byte)TransmitType.Penetrate;//打洞数据包
                    ftMsg3.Block = new byte[512];
                    sockUDP.Send(remoteIP, ftMsg3.ToBytes());//发送一次广域网小包打洞请求
                }
                else
                {
                    //终止发送,并触发获得主机事件
                    timer1.Enabled = false;
                    timer1.Dispose();
                    timer1 = null;
                    if (toEP != null)//如果已与对方打洞成功并建立连接
                    {
                        if (TimeCount <= 10)
                        {
                            TFileInfo.connectedType = ConnectedType.UDPLocal;//标明是局域网连接
                            Console.WriteLine("局域网打洞成功,MTU=" + mtu.ToString() + ",打洞次数:" + TimeCount.ToString());
                        }
                        else
                        {
                            TFileInfo.connectedType = ConnectedType.UDPRemote;//标明是广域网连接
                            Console.WriteLine("广域网打洞成功,MTU=" + mtu.ToString() + ",打洞次数:" + TimeCount.ToString());
                        }
                    }
                    else//打洞超时,数据只能通过服务器中转
                    {
                        Console.WriteLine("局域网打洞不成功,打洞次数::" + TimeCount.ToString());
                        mtu = 1400;
                        toEP = remoteIP;//将对方的广域网远程主机信息记录下来
                    }

                    if (!IsSend)//如果是文件接收端
                        RequestSendFilePak();//开始获取文件数据包

                    OnFileTransmitConnected();//触发连接建立事件
                }
            };
            #endregion
        }
예제 #5
0
        /// <summary>
        /// 开始
        /// </summary>
        /// <param name="AllowResume">是否断点续传文件</param>
        public void Start(bool AllowResume)
        {
            System.IO.DirectoryInfo dInfo = new System.IO.DirectoryInfo(System.Windows.Forms.Application.StartupPath + "\\FileCache");
            if (!dInfo.Exists)
                dInfo.Create();
            CacheFile = System.Windows.Forms.Application.StartupPath + "\\FileCache\\" + TFileInfo.MD5;

            if (AllowResume)//如果断点续传
            {
                FileInfo finfo = new FileInfo(CacheFile);
                if (finfo.Exists)//如果缓存文件存在,则触发可断点续传事件
                    currGetPos = finfo.Length;//设置断点续传接收文件位置
            }
            else
            {
                File.Delete(CacheFile);//删除缓存文件
                System.Threading.Thread.Sleep(100);
            }


            if (sockUDP != null) return;//如果已经初始化套接字 ,则退出

            if (sockUDP == null)
            {
                sockUDP = new SockUDP();
                sockUDP.IsAsync = true;//异步通信
                sockUDP.DataArrival += new SockUDP.UDPEventHandler(sockUDP_DataArrival);
                sockUDP.Listen(0);//随机侦听
            }

            IPEndPoint myLocalEP = null;
            System.Net.IPAddress[] ips = System.Net.Dns.GetHostAddresses(System.Net.Dns.GetHostName());//获得本机局域网IPV4地址
            for (int i = ips.Length - 1; i >= 0; i--)
            {
                if (ips[i].GetAddressBytes().Length == 4)
                {
                    myLocalEP = new IPEndPoint(ips[i], sockUDP.ListenPort);//获得本机局域网地址
                    break;
                }
            }

            UDPPacket ftMsg = new UDPPacket();
            ftMsg.type = (byte)TransmitType.getRemoteEP;//获得公网主机信息

            sockUDP.Send(ServerEP, ftMsg.BaseData);

            #region 与服务器保持通信
            //System.Timers.Timer timer = new System.Timers.Timer();
            //timer.Interval =30000;
            //timer.Enabled = true;
            //timer.Elapsed += delegate(object sender, System.Timers.ElapsedEventArgs e)
            //{
            //    if (sockUDP != null)
            //    { 
            //      sockUDP.Send(ServerEP, ftMsg.BaseData);
            //    }
            //};
            #endregion

            #region 主机信息获取 时间计数器
            int TimeCount = 0;
            System.Timers.Timer timer1 = new System.Timers.Timer();
            timer1.Interval = 500;
            timer1.Enabled = true;
            timer1.Elapsed += delegate(object sender, System.Timers.ElapsedEventArgs e)
            {
                if (myRemoteEP == null && TimeCount < 10)//如果还未获得本机远程主机信息
                {
                    sockUDP.Send(ServerEP, ftMsg.BaseData);//每隔500毫秒发送一次请求
                }
                else//如果三秒内已经获得主机信息或三秒钟后未获得主机信息
                {
                    //终止发送,并触发获得主机事件
                    timer1.Enabled = false;
                    timer1.Dispose();
                    timer1 = null;
                    if (myRemoteEP == null)//如果超时未获得本机远程主机信息
                        myRemoteEP = myLocalEP;//假设本机的远程IP等于本地IP

                    OnGetIPEndPoint(this, myLocalEP, myRemoteEP);//触发获取本机主机事件
                }
                TimeCount++;
            };
            #endregion
        }
예제 #6
0
        /// <summary>
        /// 请求对方发送文件数据包
        /// </summary>
        private void RequestSendFilePak()
        {
            UDPPacket RequestSendFilePakMsg = new UDPPacket();

            if (currGetPos == TFileInfo.Length)//如果文件传输完成,触发传输完成事件
            {
                RequestSendFilePakMsg.type = (byte)TransmitType.over;//标识完成 
                sendFilePak(RequestSendFilePakMsg);//告诉对方文件传输结束

                for (int i = 0; i < 10; i++)
                {
                    sendFilePak(RequestSendFilePakMsg); 
                    System.Threading.Thread.Sleep(100);
                }

                OnFileTransmitted();//触发文件传输结束事件
                return;//文件传输
            }
            else
            {
                RequestSendFilePakMsg.type = (byte)TransmitType.getFilePackage;//请求发送文件
                RequestSendFilePakMsg.LastPos = currGetPos;//当前要获取数据据的偏移量
                sendFilePak(RequestSendFilePakMsg); //请求对方发送文件数据  
            }

            #region 超时 时间计数器
            int TimeCount = 0;
            System.Timers.Timer timer1 = new System.Timers.Timer();
            timer1.Interval =3000;
            timer1.Enabled = true;
            timer1.Elapsed += delegate(object sender, System.Timers.ElapsedEventArgs e)
            {
                TimeCount++;
                if (RequestSendFilePakMsg.LastPos == currGetPos && TimeCount <= 6) 
                {
                    RequestSendFilePakMsg = new UDPPacket();
                    RequestSendFilePakMsg.type = (byte)TransmitType.getFilePackage; 
                    RequestSendFilePakMsg.LastPos = currGetPos;//当前要获取数据据的偏移量
                    sendFilePak(RequestSendFilePakMsg); //请求对方发送文件数据
                }
                else
                {
                    TimeCount = 0;
                    timer1.Enabled = false;
                    timer1.Dispose();
                    timer1 = null;
                    if (RequestSendFilePakMsg.LastPos == currGetPos)//如果超时
                    {
                        OnFileTransmitOutTime();
                        Console.WriteLine("接收文件超时");
                    }
                }
            };
            #endregion
        }
예제 #7
0
        /// <summary>
        /// 处理对方发送文件数据块
        /// </summary>
        private void ReceivedFileBlock(UDPPacket msg)//当对方发送文件数据块过来
        {
            if (msg.LastPos > TFileInfo.Length)
            {
                currGetPos = msg.LastPos;

                if (File.Exists(TFileInfo.fullName))
                {
                    File.Delete(TFileInfo.fullName);
                    System.Threading.Thread.Sleep(100);
                }

                File.Move(CacheFile, TFileInfo.fullName);//拷贝文件

                RequestSendFilePak();//告诉对方,文件发送结束
                return;
            }

            if (msg.LastPos > currGetPos)//如果发送过来的数据大于当前获得的数据
            {
                if (!isTransmit)
                {
                    isTransmit = true;//标记文件传输中
                    OnFileTransmitBefore();//触发文件开始传输前事件
                }

                if (CurrRecLength % maxReadWriteFileBlock == 0)//如果需要写文件
                {
                    CurrRecLength = 0;//断点清零,重新记忆

                    if (fileBlock == null)
                        fileBlock = new byte[maxReadWriteFileBlock];

                    if ((TFileInfo.Length - currGetPos) < maxReadWriteFileBlock)//如果是最后一次读写文件,则将所有文件尾数据全部读入到内存
                        fileBlock = new byte[TFileInfo.Length - currGetPos];

                }

                long offSet = CurrRecLength % maxReadWriteFileBlock;// 获得要读写内存的绝对位置

                Buffer.BlockCopy(msg.Block, 0, fileBlock, (int)offSet, msg.Block.Length);//将其保存于Buffer字节数组

                CurrRecLength += msg.Block.Length;//进行断点续传的继点记忆
                currGetPos = msg.LastPos;

                if (CurrRecLength % maxReadWriteFileBlock == 0 || currGetPos == TFileInfo.Length)//如果需要写文件
                {
                    #region 文件操作

                    #region 这个方法不可取
                    //if (FS == null)
                    //    FS = new FileStream(CacheFile, FileMode.Append, FileAccess.Write, FileShare.Read);
                    //FS.Write(fileBlock, 0, fileBlock.Length);
                    //FS.Flush();
                    #endregion

                    #region 这个方法还可以
                    FS = new FileStream(CacheFile, FileMode.Append, FileAccess.Write, FileShare.Read);
                    FS.Write(fileBlock, 0, fileBlock.Length);
                    FS.Flush();
                    FS.Close();
                    FS.Dispose();
                    FS = null;
                    #endregion


                    if (currGetPos == TFileInfo.Length)
                    {
                        if (FS != null)
                        {
                            FS.Close(); FS.Dispose(); FS = null;
                        }

                        if (File.Exists(TFileInfo.fullName))
                        {
                            File.Delete(TFileInfo.fullName);
                            System.Threading.Thread.Sleep(100);
                        }
                        File.Move(CacheFile, TFileInfo.fullName);//拷贝文件
                    }
                    #endregion
                }

                TFileInfo.CurrLength = currGetPos;//设置当前已传输位置
                OnFileTransmitting();//触发收到或发送文件数据事件 

                RequestSendFilePak();//请求对方发送文件的下一数据包
            }

        }