INTERNAL_CALL_AddPropertyModification() 개인적인 메소드

private INTERNAL_CALL_AddPropertyModification ( EditorCurveBinding &binding, PropertyModification modification, bool keepPrefabOverride ) : void
binding EditorCurveBinding
modification PropertyModification
keepPrefabOverride bool
리턴 void
예제 #1
0
 public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride)
 {
     AnimationMode.INTERNAL_CALL_AddPropertyModification(ref binding, modification, keepPrefabOverride);
 }