private INTERNAL_CALL_AddPropertyModification ( |
||
binding | ||
modification | ||
keepPrefabOverride | bool | |
리턴 | void |
public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride) { AnimationMode.INTERNAL_CALL_AddPropertyModification(ref binding, modification, keepPrefabOverride); }