예제 #1
0
 private void Setup()
 {
     m_Settings = new EditModeLauncherContextSettings();
     Application.logMessageReceivedThreaded += LogReceived;
     EditorApplication.playModeStateChanged += WaitForExitPlaymode;
     EditorApplication.update += DisplayProgressBar;
     AssemblyReloadEvents.beforeAssemblyReload += BeforeAssemblyReload;
 }
예제 #2
0
 private void Setup()
 {
     m_Settings = new EditModeLauncherContextSettings();
     EditorApplication.update += DisplayProgressBar;
     AssemblyReloadEvents.beforeAssemblyReload += BeforeAssemblyReload;
 }