public static SceneTemplateDialog ShowWindow() { // Get existing open window or if none, make a new one: SceneTemplateDialog window = GetWindow <SceneTemplateDialog>(true); window.titleContent = k_WindowTitle; window.minSize = k_MinWindowSize; window.Show(); return(window); }
public bool CanOpenAdditively() { return(!IsInMemoryScene || SceneTemplateDialog.CanLoadAdditively()); }