public static SceneTemplateDialog ShowWindow()
        {
            // Get existing open window or if none, make a new one:
            SceneTemplateDialog window = GetWindow <SceneTemplateDialog>(true);

            window.titleContent = k_WindowTitle;
            window.minSize      = k_MinWindowSize;
            window.Show();
            return(window);
        }
Exemple #2
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 public bool CanOpenAdditively()
 {
     return(!IsInMemoryScene || SceneTemplateDialog.CanLoadAdditively());
 }