// Called when the mouse exits hovering an editable object.
        internal override void OnBrushExit(EditableObject target)
        {
            base.OnBrushExit(target);

            if (!m_EditableObjectsData.ContainsKey(target))
            {
                return;
            }

            var data = m_EditableObjectsData[target];

            if (data.SplatCache != null)
            {
                data.SplatCache.Apply(target.editMesh);
                target.ApplyMeshAttributes();
                target.graphicsMesh.UploadMeshData(false);
            }

            if (m_MainCacheTarget != null && data.CacheTarget.Equals(m_MainCacheTarget))
            {
                m_MainCacheTarget = null;
            }

            m_EditableObjectsData.Remove(target);
        }
예제 #2
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        // Called when the mouse exits hovering an editable object.
        internal override void OnBrushExit(EditableObject target)
        {
            base.OnBrushExit(target);

            if (target.editMesh != null)
            {
                target.editMesh.colors = m_MeshVertexColors.OriginalColors;
                target.ApplyMeshAttributes(MeshChannel.Color);
            }

            m_LikelySupportsVertexColors = true;
        }
예제 #3
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        // Called when the mouse exits hovering an editable object.
        internal override void OnBrushExit(EditableObject target)
        {
            base.OnBrushExit(target);

            if (splat_cache != null)
            {
                splat_cache.Apply(target.editMesh);
                target.ApplyMeshAttributes();
                target.graphicsMesh.UploadMeshData(false);
            }

            //likelySupportsTextureBlending = true;
        }
        // Called when the mouse exits hovering an editable object.
        internal override void OnBrushExit(EditableObject target)
        {
            base.OnBrushExit(target);

            var data = m_EditableObjectsData[target];

            if (target.editMesh != null)
            {
                target.editMesh.colors = data.MeshVertexColors.OriginalColors;
                target.ApplyMeshAttributes(MeshChannel.Color);
            }

            data.LikelySupportsVertexColors = true;

            m_EditableObjectsData.Remove(target);
        }