public IAnalysisBeam CreateBeamInstance(string BeamCaseId, LoadBeam load, ICalcLog Log) { double L = d.L; double LoadDimension_a = d.a_load; Beam bm = null; if (BeamCaseId.StartsWith("C1") == true) { bm = new BeamSimple(d.L, load, Log); } else if (BeamCaseId.StartsWith("C2") == true) { bm = new BeamSimpleWithOverhang(L, LoadDimension_a, load, Log); } else if (BeamCaseId.StartsWith("C3") == true) { bm = new BeamPinnedFixed(L,load, Log); } else if (BeamCaseId.StartsWith("C4") == true) { bm = new BeamFixedFixed(L, load, Log); } else //else if (BeamCaseId.StartsWith("C5") == true) { bm = new BeamCantilever(L, load, Log); } bm.ModulusOfElasticity = d.E; bm.MomentOfInertia = d.I; return bm; }
public DistributedUniformlyDecreasingToBase(BeamCantilever beam, double w) { this.beam = beam; L = beam.Length; this.w = w; ResultantCalculated = false; }
public DistributedUniformlyIncreasingToBase(BeamCantilever beam, double w) { this.beam = beam; L = beam.Length; this.w = w; ResultantCalculated = false; }
public ConcentratedLoadAtAnyPoint(BeamCantilever beam, double P, double a) { this.beam = beam; L = beam.Length; this.P = P; if (a > L) { throw new LoadLocationParametersException(L, "a"); } this.a = a; this.b = L - a; ShearForcesCalculated = false; }
public UniformPartialLoad(BeamCantilever beam, double w, double b) { this.beam = beam; L = beam.Length; this.w = w; this.b = b; this.c = L - b; eWasCalculated = false; if (b + c > L) { throw new LoadLocationParametersException(L, "b"); } }
public UniformPartialLoad(BeamCantilever beam, double w, double b) { this.beam = beam; L = beam.Length; this.w = w; this.b = b; this.c = L -b; eWasCalculated = false; if (b + c > L) { throw new LoadLocationParametersException(L, "b"); } }
public BeamCase GetCase(LoadBeam load, IAnalysisBeam beam) { this.beam = beam as BeamCantilever; BeamCase BeamLoadCase = null; if (load is LoadConcentrated) { BeamLoadCase = GetConcentratedLoadCase(load); } else if (load is LoadDistributed) { BeamLoadCase = GetDistributedLoadCase(load); } else if (load is LoadMoment) { BeamLoadCase = GetMomentLoadCase(load); } return(BeamLoadCase); }
public ConcentratedLoadAtTip(BeamCantilever beam, double P) { this.beam = beam; L = beam.Length; this.P = P; }
public UniformLoad(BeamCantilever beam, double w) { this.beam = beam; L = beam.Length; this.w = w; }
public MomentAtTip(BeamCantilever beam, double Mo) { this.beam = beam; L = beam.Length; this.Mo = Mo; }