public override void Reset(SerializedHDCamera data, UnityAction repaint) { m_SerializedHdCamera = data; frameSettingsUI.Reset(data.frameSettings, repaint); for (var i = 0; i < m_AnimBools.Length; ++i) { m_AnimBools[i].valueChanged.RemoveAllListeners(); m_AnimBools[i].valueChanged.AddListener(repaint); } Update(); }
public override void Reset(SerializedHDRenderPipelineAsset data, UnityAction repaint) { renderPipelineSettings.Reset(data.renderPipelineSettings, repaint); defaultFrameSettings.Reset(data.defaultFrameSettings, repaint); base.Reset(data, repaint); }