public override void Reset(SerializedHDCamera data, UnityAction repaint)
        {
            m_SerializedHdCamera = data;
            frameSettingsUI.Reset(data.frameSettings, repaint);

            for (var i = 0; i < m_AnimBools.Length; ++i)
            {
                m_AnimBools[i].valueChanged.RemoveAllListeners();
                m_AnimBools[i].valueChanged.AddListener(repaint);
            }

            Update();
        }
 public override void Reset(SerializedHDRenderPipelineAsset data, UnityAction repaint)
 {
     renderPipelineSettings.Reset(data.renderPipelineSettings, repaint);
     defaultFrameSettings.Reset(data.defaultFrameSettings, repaint);
     base.Reset(data, repaint);
 }