예제 #1
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        public static BuildInput GenerateBuildInput()
        {
            BuildInput result;

            BuildInterface.GenerateBuildInput_Injected(out result);
            return(result);
        }
예제 #2
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        public static BuildOutput WriteResourceFiles(BuildCommandSet commands, BuildSettings settings)
        {
            BuildOutput result;

            BuildInterface.WriteResourceFiles_Injected(ref commands, ref settings, out result);
            return(result);
        }
예제 #3
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 public static uint ArchiveAndCompress(BuildOutput.ResourceFile[] resourceFiles, string outputBundlePath, BuildCompression compression)
 {
     return(BuildInterface.ArchiveAndCompress_Injected(resourceFiles, outputBundlePath, ref compression));
 }
예제 #4
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 public static Type GetTypeForObject(ObjectIdentifier objectID)
 {
     return(BuildInterface.GetTypeForObject_Injected(ref objectID));
 }
예제 #5
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 public static ObjectIdentifier[] GetPlayerDependenciesForObject(ObjectIdentifier objectID, BuildTarget target)
 {
     return(BuildInterface.GetPlayerDependenciesForObject_Injected(ref objectID, target));
 }
예제 #6
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 public static ObjectIdentifier[] GetPlayerObjectIdentifiersInAsset(GUID asset, BuildTarget target)
 {
     return(BuildInterface.GetPlayerObjectIdentifiersInAsset_Injected(ref asset, target));
 }