public static BuildInput GenerateBuildInput() { BuildInput result; BuildInterface.GenerateBuildInput_Injected(out result); return(result); }
public static BuildOutput WriteResourceFiles(BuildCommandSet commands, BuildSettings settings) { BuildOutput result; BuildInterface.WriteResourceFiles_Injected(ref commands, ref settings, out result); return(result); }
public static uint ArchiveAndCompress(BuildOutput.ResourceFile[] resourceFiles, string outputBundlePath, BuildCompression compression) { return(BuildInterface.ArchiveAndCompress_Injected(resourceFiles, outputBundlePath, ref compression)); }
public static Type GetTypeForObject(ObjectIdentifier objectID) { return(BuildInterface.GetTypeForObject_Injected(ref objectID)); }
public static ObjectIdentifier[] GetPlayerDependenciesForObject(ObjectIdentifier objectID, BuildTarget target) { return(BuildInterface.GetPlayerDependenciesForObject_Injected(ref objectID, target)); }
public static ObjectIdentifier[] GetPlayerObjectIdentifiersInAsset(GUID asset, BuildTarget target) { return(BuildInterface.GetPlayerObjectIdentifiersInAsset_Injected(ref asset, target)); }