Example #1
0
        public static BuildInput GenerateBuildInput()
        {
            BuildInput result;

            BuildInterface.GenerateBuildInput_Injected(out result);
            return(result);
        }
Example #2
0
        public static BuildOutput WriteResourceFiles(BuildCommandSet commands, BuildSettings settings)
        {
            BuildOutput result;

            BuildInterface.WriteResourceFiles_Injected(ref commands, ref settings, out result);
            return(result);
        }
Example #3
0
 public static uint ArchiveAndCompress(BuildOutput.ResourceFile[] resourceFiles, string outputBundlePath, BuildCompression compression)
 {
     return(BuildInterface.ArchiveAndCompress_Injected(resourceFiles, outputBundlePath, ref compression));
 }
Example #4
0
 public static Type GetTypeForObject(ObjectIdentifier objectID)
 {
     return(BuildInterface.GetTypeForObject_Injected(ref objectID));
 }
Example #5
0
 public static ObjectIdentifier[] GetPlayerDependenciesForObject(ObjectIdentifier objectID, BuildTarget target)
 {
     return(BuildInterface.GetPlayerDependenciesForObject_Injected(ref objectID, target));
 }
Example #6
0
 public static ObjectIdentifier[] GetPlayerObjectIdentifiersInAsset(GUID asset, BuildTarget target)
 {
     return(BuildInterface.GetPlayerObjectIdentifiersInAsset_Injected(ref asset, target));
 }