void OnAudioConfigurationChanged(bool deviceChanged) { var conf = AudioSettings.GetConfiguration(); int count = AudioSettingsUtility.SpeakerModeToChannel(conf.speakerMode); ResetLines(count); }
void Start() { array = new Vector3[positionCount]; // This line object is used as a template. if (line.gameObject.activeInHierarchy) { line.gameObject.SetActive(false); } var conf = AudioSettings.GetConfiguration(); int count = AudioSettingsUtility.SpeakerModeToChannel(conf.speakerMode); ResetLines(count); AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChanged; }