protected override void OnUpdate() { if (!initialized) { return; } base.OnUpdate(); // advances input state one frame unsafe { // key, scancode, action, mods int keyStreamLen = 0; int *keyStream = GLFWNativeCalls.getKeyStream(ref keyStreamLen); for (int i = 0; i < keyStreamLen; i += 4) { int key = keyStream[i]; int scancode = keyStream[i + 1]; int action = keyStream[i + 2]; int mods = keyStream[i + 3]; KeyCode translatedKey = TranslateKey(key, scancode, mods); if (translatedKey == KeyCode.None) { continue; } if (action == GLFW_RELEASE) { m_inputState.KeyUp(translatedKey); } else if (action == GLFW_PRESS) { m_inputState.KeyDown(translatedKey); } } // button, action, mods int mouseButtonStreamLen = 0; int *mouseButtonStream = GLFWNativeCalls.getMouseButtonStream(ref mouseButtonStreamLen); for (int i = 0; i < mouseButtonStreamLen; i += 3) { int button = mouseButtonStream[i]; int action = mouseButtonStream[i + 1]; int mods = mouseButtonStream[i + 2]; if (action == GLFW_RELEASE) { m_inputState.MouseUp(button); } else if (action == GLFW_PRESS) { m_inputState.MouseDown(button); } } // position int mousePosStreamLen = 0; int *mousePosStream = GLFWNativeCalls.getMousePosStream(ref mousePosStreamLen); for (int i = 0; i < mousePosStreamLen; i += 2) { m_inputState.mouseX = mousePosStream[i]; m_inputState.mouseY = mousePosStream[i + 1]; } if (mouseButtonStreamLen != 0 || mousePosStreamLen != 0) { m_inputState.hasMouse = true; } } GLFWNativeCalls.resetStreams(); }
protected override void OnUpdate() { if (!initialized) { return; } base.OnUpdate(); // advances input state one frame GLFWNativeCalls.lockStreams(); if (GLFWNativeCalls.getWindowLostFocus() != 0) { ExitMouseMode(); } m_inputState.mouseDeltaX = 0; m_inputState.mouseDeltaY = 0; m_inputState.scrollDeltaX = 0; m_inputState.scrollDeltaY = 0; unsafe { // key, scancode, action, mods int keyStreamLen = 0; int *keyStream = GLFWNativeCalls.getKeyStream(ref keyStreamLen); for (int i = 0; i < keyStreamLen; i += 4) { int key = keyStream[i]; int scancode = keyStream[i + 1]; int action = keyStream[i + 2]; int mods = keyStream[i + 3]; if (key == GLFW_KEY_ESCAPE) { ExitMouseMode(); } KeyCode translatedKey = TranslateKey(key, scancode, mods); if (translatedKey == KeyCode.None) { continue; } if (action == GLFW_RELEASE) { m_inputState.KeyUp(translatedKey); } else if (action == GLFW_PRESS) { m_inputState.KeyDown(translatedKey); } } // button, action, mods int mouseButtonStreamLen = 0; int *mouseButtonStream = GLFWNativeCalls.getMouseButtonStream(ref mouseButtonStreamLen); for (int i = 0; i < mouseButtonStreamLen; i += 3) { int button = mouseButtonStream[i]; int action = mouseButtonStream[i + 1]; int mods = mouseButtonStream[i + 2]; if (action == GLFW_RELEASE) { m_inputState.MouseUp(button); } else if (action == GLFW_PRESS) { m_inputState.MouseDown(button); EnterMouseMode(); } } int mouseScrollStreamLen = 0; float *mouseScrollStream = GLFWNativeCalls.getMouseScrollStream(ref mouseScrollStreamLen); for (int i = 0; i < mouseScrollStreamLen; i += 2) { float scrollX = mouseScrollStream[i]; float scrollY = mouseScrollStream[i + 1]; m_inputState.scrollDeltaX = scrollX; m_inputState.scrollDeltaY = scrollY; } // position // Ensure mouse movement isn't detected if cursor is meant to be locked // but isn't (lost focus and never clicked back in the window). int mousePosStreamLen = 0; int *mousePosStream = GLFWNativeCalls.getMousePosStream(ref mousePosStreamLen); if (mouseCursorModeSaved == mouseCursorModeActive) { for (int i = 0; i < mousePosStreamLen; i += 2) { int nextX = mousePosStream[i]; int nextY = mousePosStream[i + 1]; if (!mouseInitDelta) { m_inputState.mouseDeltaX += nextX - m_inputState.mouseX; m_inputState.mouseDeltaY += nextY - m_inputState.mouseY; } m_inputState.mouseX = nextX; m_inputState.mouseY = nextY; mouseInitDelta = false; } } if (mouseButtonStreamLen != 0 || mousePosStreamLen != 0 || mouseScrollStreamLen != 0) { m_inputState.hasMouse = true; } } GLFWNativeCalls.unlockAndResetStreams(); }