protected override void OnDestroy() { // close window if (windowOpen) { GLFWNativeCalls.destroy_window(); windowOpen = false; } if (initialized) { GLFWNativeCalls.shutdown(0); initialized = false; } base.OnDestroy(); }
protected override void OnDestroy() { // close window if (windowOpen) { #if UNITY_EDITOR GLFWNativeCalls.show_window(0); #else GLFWNativeCalls.destroy_window(); #endif windowOpen = false; } #if UNITY_DOTSPLAYER if (initialized) { GLFWNativeCalls.shutdown(0); initialized = false; } #endif }