public UserIdentity GetUserIdentityFromSession(string id) { if (id == null || id == ((UserIdentity)m_UISessionStateData.userIdentity).matchmakerId) { return((UserIdentity)m_UISessionStateData.userIdentity); } else { for (int i = 0; i < m_UISessionStateData.rooms.Length; i++) { ProjectRoom projectRoom = (ProjectRoom)m_UISessionStateData.rooms[i]; for (int j = 0; j < projectRoom.users.Count; j++) { if (projectRoom.users[j].matchmakerId == id) { return(projectRoom.users[j]); } } } ProjectRoom linkSharedProjectRoom = (ProjectRoom)m_UISessionStateData.linkSharedProjectRoom; for (int j = 0; j < linkSharedProjectRoom.users.Count; j++) { if (linkSharedProjectRoom.users[j].matchmakerId == id) { return(linkSharedProjectRoom.users[j]); } } } m_SessionStateContextTarget.UpdateWith(ref m_UISessionStateData, UpdateNotification.ForceNotify); return(default);
public SessionState(LoginState loggedState, UnityUser user, ProjectRoom[] rooms) { this.loggedState = loggedState; this.user = user; this.rooms = rooms; userIdentity = default; linkShareLoggedOut = false; linkSharePermission = LinkPermission.Private; isInPrivateMode = false; collaborationState = CollaborationState.Disconnected; linkSharedProjectRoom = default; }