public void Verify() { List <string> errors; isValid = TextureAssetUtils.VerifyTextureByType(Asset, Type, out errors); this.errors = errors; }
public bool Verify() { List <string> errors; isValid = TextureAssetUtils.VerifyTextureByType(Asset, Type, out errors); this.errors = errors; return(isValid); }
public bool Verify() { m_IsValid = TextureAssetUtils.VerifyTextureByType(Asset, Type, out m_Errors); return(m_IsValid); }