public void Verify()
        {
            List <string> errors;

            isValid     = TextureAssetUtils.VerifyTextureByType(Asset, Type, out errors);
            this.errors = errors;
        }
        public bool Verify()
        {
            List <string> errors;

            isValid     = TextureAssetUtils.VerifyTextureByType(Asset, Type, out errors);
            this.errors = errors;
            return(isValid);
        }
예제 #3
0
 public bool Verify()
 {
     m_IsValid = TextureAssetUtils.VerifyTextureByType(Asset, Type, out m_Errors);
     return(m_IsValid);
 }