예제 #1
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 internal extern static bool WaitForLoadCompletion(ContentFile handle, int timeoutMs);
예제 #2
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 internal extern static bool ContentFile_IsHandleValid(ContentFile handle);
예제 #3
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 internal extern static LoadingStatus ContentFile_GetLoadingStatus(ContentFile handle);
예제 #4
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 internal extern static UnityEngine.Object [] ContentFile_GetObjects(ContentFile handle);
예제 #5
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 internal extern static UnityEngine.Object ContentFile_GetObject(ContentFile handle, UInt64 localIdentifierInFile);
예제 #6
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 internal extern static ContentFileUnloadHandle ContentFile_UnloadAsync(ContentFile handle);