public override void GenerateUI() { StringBuilder init = new StringBuilder(); StringBuilder requireInfo = new StringBuilder(); BaseComponentInfo info = GetComponentInfo(); string gameObjectInitTemplate = " o.{0} = go.transform:Find(\"{1}\").gameObject;\r\n"; string transformInitTemplate = " o.{0} = go.transform:Find(\"{1}\");\r\n"; string componentInitTemplate = " o.{0} = go.transform:Find(\"{1}\"):GetComponent(\"{2}\");\r\n"; foreach (Transform tran in GetChildrenTransform()) { string name = tran.name; string tag = tran.gameObject.tag; if (CheckTag(tag)) { if (CheckNeedToSkip(skipParentTransform, tran)) { continue; } CheckPrefabName(name); switch (tag) { case UITagType.UI_Button: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetButton())); break; case UITagType.UI_GameObject: init.Append(string.Format(gameObjectInitTemplate, name, GetHierarchy(tran))); break; case UITagType.UI_Lable: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetLable())); break; case UITagType.UI_Sprite: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSprite())); break; case UITagType.UI_Slider: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSlider())); break; case UITagType.UI_Texture: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetTexture())); break; case UITagType.UI_Toggle: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetToggle())); break; case UITagType.UI_Transform: init.Append(string.Format(transformInitTemplate, name, GetHierarchy(tran))); break; case UITagType.UI_InputField: init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetInputField())); break; case UITagType.UI_Item_Template: if (tran.gameObject == GetRootGameObject()) { renameFile = ParseItemName(tag, name)[0]; continue; } string[] nameInfo = ParseItemName(tag, name); string className = GetClassName(nameInfo[0]); string tableName = nameInfo[0] + "Table"; //将定义放置最前 string temp = string.Format("o.{0} = {1}; \r\n", tableName, "{}") + init.ToString(); init = new StringBuilder(temp); init.Append(string.Format("o.{0}[{1}] = {2}:BindUI(go.transform:Find(\"{3}\").gameObject);\r\n", tableName, nameInfo[1], className, GetHierarchy(tran))); //添加依赖 requireInfo.Append(string.Format("require \"UIView.{0}\"", className)); //将transform加入跳过列表 skipParentTransform.Add(tran); //开始生成Item Class UICodeGenerater.BuildViewClass(UICodeGenerater.BuildClassFactory(tran.gameObject, UITagType.UI_Lua)); break; case UITagType.UI_Item: string[] itemNameInfo = ParseItemName(tag, name); string itemClassName = GetClassName(itemNameInfo[0]); string itemTableName = itemNameInfo[0] + "Table"; //命名方式 类名_当前第几个(base0); init.Append(string.Format("o.{0}[{1}] = {2}:BindUI(go.transform:Find(\"{3}\").gameObject);\r\n", itemTableName, itemNameInfo[1], itemClassName, GetHierarchy(tran))); break; } } } content = ReadTemplateString(); content = content.Replace("{#class#}", GetClassName(renameFile)); content = content.Replace("{#init#}", init.ToString()); content = content.Replace("{#require#}", requireInfo.ToString()); SaveFile(renameFile); }
public override void GenerateUI() { string gameObjectInitTemplate = " {0} = transform.Find(\"{1}\").gameObject;\r\n"; string transformInitTemplate = " {0} = transform.Find(\"{1}\");\r\n"; string componentInitTemplate = " {0} = transform.Find(\"{1}\").GetComponent<{2}>();\r\n"; string paramTemplate = " public {0} {1};\r\n"; StringBuilder init = new StringBuilder(); StringBuilder param = new StringBuilder(); StringBuilder clear = new StringBuilder(); BaseComponentInfo info = GetComponentInfo(); foreach (Transform tran in GetChildrenTransform()) { string name = tran.name; string tag = tran.gameObject.tag; if (CheckTag(tag)) { if (CheckNeedToSkip(skipParentTransform, tran)) { continue; } CheckPrefabName(name); switch (tag) { case UITagType.UI_Button: string actionName = name; if (actionName.Length > 1) { actionName = "On" + name[0].ToString().ToUpper() + name.Substring(1, name.Length - 1) + "Action"; } else { actionName = "On" + name[0].ToString().ToUpper() + "Action"; } param.Append(string.Format(paramTemplate, "UnityAction", actionName + " = DefaultAction")); param.Append(string.Format(paramTemplate, info.GetButton(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetButton())); init.Append(string.Format(" {0}.onClick.AddListener(()=>{{ {1}();}});\r\n", name, actionName)); clear.Append(string.Format(" {0}.onClick.RemoveAllListeners();\r\n", name)); break; case UITagType.UI_GameObject: param.Append(string.Format(paramTemplate, info.GetGameObject(), name)); init.Append(string.Format(gameObjectInitTemplate, name, GetHierarchy(tran))); break; case UITagType.UI_Lable: param.Append(string.Format(paramTemplate, info.GetLable(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetLable())); break; case UITagType.UI_Sprite: param.Append(string.Format(paramTemplate, info.GetSprite(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSprite())); break; case UITagType.UI_Slider: param.Append(string.Format(paramTemplate, info.GetSlider(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSlider())); break; case UITagType.UI_Texture: param.Append(string.Format(paramTemplate, info.GetTexture(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetTexture())); break; case UITagType.UI_Toggle: param.Append(string.Format(paramTemplate, info.GetToggle(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetToggle())); break; case UITagType.UI_Transform: param.Append(string.Format(paramTemplate, info.GetTransform(), name)); init.Append(string.Format(transformInitTemplate, name, GetHierarchy(tran))); break; case UITagType.UI_InputField: param.Append(string.Format(paramTemplate, info.GetInputField(), name)); init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetInputField())); break; case UITagType.UI_Item_Template: string[] nameInfo = ParseItemName(tag, name); if (tran.gameObject == GetRootGameObject()) { renameFile = ParseItemName(tag, name)[0]; continue; } string className = GetClassName(nameInfo[0]); string arrayName = nameInfo[0] + "Array"; //定义Array param.Append(string.Format(" public {0}[] {1} = new {0}[{2}];\r\n", className, arrayName, nameInfo[2])); init.Append(string.Format(" {0}[{1}] = transform.Find(\"{3}\").gameObject.AddComponent<{2}>();\r\n", arrayName, nameInfo[1], className, GetHierarchy(tran))); //将transform加入跳过列表 skipParentTransform.Add(tran); //开始生成 UICodeGenerater.BuildViewClass(UICodeGenerater.BuildClassFactory(tran.gameObject, UITagType.UI_CSharp)); break; case UITagType.UI_Item: string[] itemNameInfo = ParseItemName(tag, name); string itemClassName = GetClassName(itemNameInfo[0]); string itemArrayName = itemNameInfo[0] + "Array"; init.Append(string.Format(" {0}[{1}] = transform.Find(\"{3}\").gameObject.AddComponent<{2}>();\r\n", itemArrayName, itemNameInfo[1], itemClassName, GetHierarchy(tran))); break; } } } content = ReadTemplateString(); content = content.Replace("{#class#}", GetClassName(renameFile)); content = content.Replace("{#param#}", param.ToString()); content = content.Replace("{#init#}", init.ToString()); content = content.Replace("{#clear#}", clear.ToString()); SaveFile(renameFile); }
protected void SetComponentInfo(BaseComponentInfo c) { componentInfo = c; }