Beispiel #1
0
        public override void GenerateUI()
        {
            StringBuilder     init                   = new StringBuilder();
            StringBuilder     requireInfo            = new StringBuilder();
            BaseComponentInfo info                   = GetComponentInfo();
            string            gameObjectInitTemplate = "    o.{0} = go.transform:Find(\"{1}\").gameObject;\r\n";
            string            transformInitTemplate  = "    o.{0} = go.transform:Find(\"{1}\");\r\n";
            string            componentInitTemplate  = "    o.{0} = go.transform:Find(\"{1}\"):GetComponent(\"{2}\");\r\n";

            foreach (Transform tran in GetChildrenTransform())
            {
                string name = tran.name;
                string tag  = tran.gameObject.tag;

                if (CheckTag(tag))
                {
                    if (CheckNeedToSkip(skipParentTransform, tran))
                    {
                        continue;
                    }

                    CheckPrefabName(name);

                    switch (tag)
                    {
                    case UITagType.UI_Button:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetButton()));
                        break;

                    case UITagType.UI_GameObject:
                        init.Append(string.Format(gameObjectInitTemplate, name, GetHierarchy(tran)));
                        break;

                    case UITagType.UI_Lable:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetLable()));
                        break;

                    case UITagType.UI_Sprite:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSprite()));
                        break;

                    case UITagType.UI_Slider:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSlider()));
                        break;

                    case UITagType.UI_Texture:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetTexture()));
                        break;

                    case UITagType.UI_Toggle:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetToggle()));
                        break;

                    case UITagType.UI_Transform:
                        init.Append(string.Format(transformInitTemplate, name, GetHierarchy(tran)));
                        break;

                    case UITagType.UI_InputField:
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetInputField()));
                        break;

                    case UITagType.UI_Item_Template:
                        if (tran.gameObject == GetRootGameObject())
                        {
                            renameFile = ParseItemName(tag, name)[0];
                            continue;
                        }

                        string[] nameInfo  = ParseItemName(tag, name);
                        string   className = GetClassName(nameInfo[0]);
                        string   tableName = nameInfo[0] + "Table";

                        //将定义放置最前
                        string temp = string.Format("o.{0} = {1}; \r\n", tableName, "{}") + init.ToString();
                        init = new StringBuilder(temp);
                        init.Append(string.Format("o.{0}[{1}] = {2}:BindUI(go.transform:Find(\"{3}\").gameObject);\r\n", tableName, nameInfo[1], className, GetHierarchy(tran)));
                        //添加依赖
                        requireInfo.Append(string.Format("require \"UIView.{0}\"", className));
                        //将transform加入跳过列表
                        skipParentTransform.Add(tran);
                        //开始生成Item Class
                        UICodeGenerater.BuildViewClass(UICodeGenerater.BuildClassFactory(tran.gameObject, UITagType.UI_Lua));
                        break;

                    case UITagType.UI_Item:
                        string[] itemNameInfo  = ParseItemName(tag, name);
                        string   itemClassName = GetClassName(itemNameInfo[0]);
                        string   itemTableName = itemNameInfo[0] + "Table";
                        //命名方式 类名_当前第几个(base0);
                        init.Append(string.Format("o.{0}[{1}] = {2}:BindUI(go.transform:Find(\"{3}\").gameObject);\r\n", itemTableName, itemNameInfo[1], itemClassName, GetHierarchy(tran)));
                        break;
                    }
                }
            }

            content = ReadTemplateString();
            content = content.Replace("{#class#}", GetClassName(renameFile));
            content = content.Replace("{#init#}", init.ToString());
            content = content.Replace("{#require#}", requireInfo.ToString());
            SaveFile(renameFile);
        }
Beispiel #2
0
        public override void GenerateUI()
        {
            string gameObjectInitTemplate = "        {0} = transform.Find(\"{1}\").gameObject;\r\n";
            string transformInitTemplate  = "        {0} = transform.Find(\"{1}\");\r\n";
            string componentInitTemplate  = "        {0} = transform.Find(\"{1}\").GetComponent<{2}>();\r\n";
            string paramTemplate          = "    public {0} {1};\r\n";

            StringBuilder     init  = new StringBuilder();
            StringBuilder     param = new StringBuilder();
            StringBuilder     clear = new StringBuilder();
            BaseComponentInfo info  = GetComponentInfo();

            foreach (Transform tran in GetChildrenTransform())
            {
                string name = tran.name;
                string tag  = tran.gameObject.tag;

                if (CheckTag(tag))
                {
                    if (CheckNeedToSkip(skipParentTransform, tran))
                    {
                        continue;
                    }

                    CheckPrefabName(name);

                    switch (tag)
                    {
                    case UITagType.UI_Button:
                        string actionName = name;
                        if (actionName.Length > 1)
                        {
                            actionName = "On" + name[0].ToString().ToUpper() + name.Substring(1, name.Length - 1) + "Action";
                        }
                        else
                        {
                            actionName = "On" + name[0].ToString().ToUpper() + "Action";
                        }

                        param.Append(string.Format(paramTemplate, "UnityAction", actionName + " = DefaultAction"));
                        param.Append(string.Format(paramTemplate, info.GetButton(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetButton()));
                        init.Append(string.Format("        {0}.onClick.AddListener(()=>{{ {1}();}});\r\n", name, actionName));
                        clear.Append(string.Format("        {0}.onClick.RemoveAllListeners();\r\n", name));
                        break;

                    case UITagType.UI_GameObject:
                        param.Append(string.Format(paramTemplate, info.GetGameObject(), name));
                        init.Append(string.Format(gameObjectInitTemplate, name, GetHierarchy(tran)));
                        break;

                    case UITagType.UI_Lable:
                        param.Append(string.Format(paramTemplate, info.GetLable(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetLable()));
                        break;

                    case UITagType.UI_Sprite:
                        param.Append(string.Format(paramTemplate, info.GetSprite(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSprite()));
                        break;

                    case UITagType.UI_Slider:
                        param.Append(string.Format(paramTemplate, info.GetSlider(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetSlider()));
                        break;

                    case UITagType.UI_Texture:
                        param.Append(string.Format(paramTemplate, info.GetTexture(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetTexture()));
                        break;

                    case UITagType.UI_Toggle:
                        param.Append(string.Format(paramTemplate, info.GetToggle(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetToggle()));
                        break;

                    case UITagType.UI_Transform:
                        param.Append(string.Format(paramTemplate, info.GetTransform(), name));
                        init.Append(string.Format(transformInitTemplate, name, GetHierarchy(tran)));
                        break;

                    case UITagType.UI_InputField:
                        param.Append(string.Format(paramTemplate, info.GetInputField(), name));
                        init.Append(string.Format(componentInitTemplate, name, GetHierarchy(tran), info.GetInputField()));
                        break;

                    case UITagType.UI_Item_Template:
                        string[] nameInfo = ParseItemName(tag, name);
                        if (tran.gameObject == GetRootGameObject())
                        {
                            renameFile = ParseItemName(tag, name)[0];
                            continue;
                        }

                        string className = GetClassName(nameInfo[0]);
                        string arrayName = nameInfo[0] + "Array";

                        //定义Array
                        param.Append(string.Format("    public {0}[] {1} = new {0}[{2}];\r\n", className, arrayName, nameInfo[2]));
                        init.Append(string.Format("        {0}[{1}] = transform.Find(\"{3}\").gameObject.AddComponent<{2}>();\r\n", arrayName, nameInfo[1], className, GetHierarchy(tran)));

                        //将transform加入跳过列表
                        skipParentTransform.Add(tran);
                        //开始生成
                        UICodeGenerater.BuildViewClass(UICodeGenerater.BuildClassFactory(tran.gameObject, UITagType.UI_CSharp));
                        break;

                    case UITagType.UI_Item:
                        string[] itemNameInfo  = ParseItemName(tag, name);
                        string   itemClassName = GetClassName(itemNameInfo[0]);
                        string   itemArrayName = itemNameInfo[0] + "Array";
                        init.Append(string.Format("        {0}[{1}] = transform.Find(\"{3}\").gameObject.AddComponent<{2}>();\r\n", itemArrayName, itemNameInfo[1], itemClassName, GetHierarchy(tran)));
                        break;
                    }
                }
            }

            content = ReadTemplateString();
            content = content.Replace("{#class#}", GetClassName(renameFile));
            content = content.Replace("{#param#}", param.ToString());
            content = content.Replace("{#init#}", init.ToString());
            content = content.Replace("{#clear#}", clear.ToString());
            SaveFile(renameFile);
        }
Beispiel #3
0
 protected void SetComponentInfo(BaseComponentInfo c)
 {
     componentInfo = c;
 }