internal static World CreateConversionWorld(World dstEntityWorld, Hash128 sceneGUID, ConversionFlags conversionFlags) { m_CreateConversionWorld.Begin(); var gameObjectWorld = new World("GameObject World"); gameObjectWorld.CreateManager <GameObjectConversionMappingSystem>(dstEntityWorld, sceneGUID, conversionFlags); AddConversionSystems(gameObjectWorld); m_CreateConversionWorld.End(); return(gameObjectWorld); }