コード例 #1
0
        internal static World CreateConversionWorld(World dstEntityWorld, Hash128 sceneGUID, ConversionFlags conversionFlags)
        {
            m_CreateConversionWorld.Begin();

            var gameObjectWorld = new World("GameObject World");

            gameObjectWorld.CreateManager <GameObjectConversionMappingSystem>(dstEntityWorld, sceneGUID, conversionFlags);

            AddConversionSystems(gameObjectWorld);

            m_CreateConversionWorld.End();

            return(gameObjectWorld);
        }