void AfterGroupCreated(ComponentGroup group) { group.SetFilterChangedRequiredVersion(m_LastSystemVersion); #if ENABLE_UNITY_COLLECTIONS_CHECKS group.DisallowDisposing = "ComponentGroup.Dispose() may not be called on a ComponentGroup created with ComponentSystem.GetComponentGroup. The ComponentGroup will automatically be disposed by the ComponentSystem."; #endif ArrayUtilityAdd(ref m_ComponentGroups, group); }