public static GameObjectArray GetGameObjectArray(this ComponentGroup group) { int length = group.CalculateLength(); ComponentChunkIterator iterator = group.GetComponentChunkIterator(); iterator.IndexInComponentGroup = group.GetIndexInComponentGroup(TypeManager.GetTypeIndex <Transform>()); return(new GameObjectArray(iterator, length, group.ArchetypeManager)); }
public static ComponentArray <T> GetComponentArray <T>(this ComponentGroup group) where T : Component { int length = group.CalculateLength(); ComponentChunkIterator iterator = group.GetComponentChunkIterator(); var indexInComponentGroup = group.GetIndexInComponentGroup(TypeManager.GetTypeIndex <T>()); iterator.IndexInComponentGroup = indexInComponentGroup; return(new ComponentArray <T>(iterator, length, group.ArchetypeManager)); }
public unsafe void UpdateInjection(byte *systemPtr) { var groupStructPtr = systemPtr + m_GroupFieldOffset; int length = m_EntityGroup.CalculateLength(); ComponentChunkIterator iterator = m_EntityGroup.GetComponentChunkIterator(); for (var i = 0; i != m_ComponentDataInjections.Length; i++) { ComponentDataArray <ProxyComponentData> data; m_EntityGroup.GetComponentDataArray(ref iterator, m_ComponentDataInjections[i].IndexInComponentGroup, length, out data); UnsafeUtility.CopyStructureToPtr(ref data, groupStructPtr + m_ComponentDataInjections[i].FieldOffset); } for (var i = 0; i != m_SharedComponentInjections.Length; i++) { SharedComponentDataArray <ProxySharedComponentData> data; m_EntityGroup.GetSharedComponentDataArray(ref iterator, m_SharedComponentInjections[i].IndexInComponentGroup, length, out data); UnsafeUtility.CopyStructureToPtr(ref data, groupStructPtr + m_SharedComponentInjections[i].FieldOffset); } for (var i = 0; i != m_BufferArrayInjections.Length; i++) { BufferArray <ProxyBufferElementData> data; m_EntityGroup.GetBufferArray(ref iterator, m_BufferArrayInjections[i].IndexInComponentGroup, length, out data); UnsafeUtility.CopyStructureToPtr(ref data, groupStructPtr + m_BufferArrayInjections[i].FieldOffset); } if (m_EntityArrayOffset != -1) { EntityArray entityArray = m_EntityGroup.GetEntityArray(); UnsafeUtility.CopyStructureToPtr(ref entityArray, groupStructPtr + m_EntityArrayOffset); } if (m_InjectionContext.HasEntries) { m_InjectionContext.UpdateEntries(m_EntityGroup, ref iterator, length, groupStructPtr); } if (m_LengthOffset != -1) { UnsafeUtility.CopyStructureToPtr(ref length, groupStructPtr + m_LengthOffset); } }
public static T[] ToComponentArray <T>(this ComponentGroup group) where T : Component { int length = group.CalculateLength(); ComponentChunkIterator iterator = group.GetComponentChunkIterator(); var indexInComponentGroup = group.GetIndexInComponentGroup(TypeManager.GetTypeIndex <T>()); iterator.IndexInComponentGroup = indexInComponentGroup; var arr = new T[length]; var cache = default(ComponentChunkCache); for (int i = 0; i < length; ++i) { if (i < cache.CachedBeginIndex || i >= cache.CachedEndIndex) { iterator.MoveToEntityIndexAndUpdateCache(i, out cache, true); } arr[i] = (T)iterator.GetManagedObject(group.ArchetypeManager, cache.CachedBeginIndex, i); } return(arr); }