public void ProcessOnAnyThread(glTF gltf, IStorage storage) { var imageIndex = gltf.GetImageIndexFromTextureIndex(m_textureIndex); var segments = gltf.GetImageBytes(storage, imageIndex, out m_textureName); m_imageBytes = ToArray(segments); }
public void GetImageBytes(glTF gltf, IStorage storage) { if (IsAsset) { return; } var imageIndex = gltf.GetImageIndexFromTextureIndex(m_textureIndex); m_imageBytes = ToArray(gltf.GetImageBytes(storage, imageIndex, out m_textureName)); }