private static void OpenSensationSourcePlaybackScene() { ExampleSceneLauncher.LaunchSceneByName("SensationSourcePlayback.unity"); }
private static void OpenSensationAnimationScene() { ExampleSceneLauncher.LaunchSceneByName("SensationAnimation.unity"); }
private static void OpenSensationSequencingScene() { ExampleSceneLauncher.LaunchSceneByName("SensationSequencing.unity"); }
private static void OpenPriorityScene() { ExampleSceneLauncher.LaunchSceneByName("Priority.unity"); }
private static void OpenPolylineScene() { ExampleSceneLauncher.LaunchSceneByName("Polyline.unity"); }
private static void OpenHandTriggeredSensationScene() { ExampleSceneLauncher.LaunchSceneByName("HandTriggeredSensation.unity"); }
private static void OpenHandAsCursorScene() { ExampleSceneLauncher.LaunchSceneByName("HandAsCursor.unity"); }
private static void OpenForcefieldScene() { ExampleSceneLauncher.LaunchSceneByName("Forcefield.unity"); }