Esempio n. 1
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 private static void OpenSensationSourcePlaybackScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("SensationSourcePlayback.unity");
 }
Esempio n. 2
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 private static void OpenSensationAnimationScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("SensationAnimation.unity");
 }
Esempio n. 3
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 private static void OpenSensationSequencingScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("SensationSequencing.unity");
 }
Esempio n. 4
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 private static void OpenPriorityScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("Priority.unity");
 }
Esempio n. 5
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 private static void OpenPolylineScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("Polyline.unity");
 }
Esempio n. 6
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 private static void OpenHandTriggeredSensationScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("HandTriggeredSensation.unity");
 }
Esempio n. 7
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 private static void OpenHandAsCursorScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("HandAsCursor.unity");
 }
Esempio n. 8
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 private static void OpenForcefieldScene()
 {
     ExampleSceneLauncher.LaunchSceneByName("Forcefield.unity");
 }