public void Placement_OnTarget(Mobile from, object targeted, object state) { IPoint3D p = targeted as IPoint3D; if (p == null || Deleted) { return; } Point3D loc = new Point3D(p); BaseHouse house = BaseHouse.FindHouseAt(loc, from.Map, 16); if (IsChildOf(from.Backpack)) { if (house != null && house.IsOwner(from)) { Item addon = new Guildstone(m_Guild, m_GuildName, m_GuildAbbrev); addon.MoveToWorld(loc, from.Map); house.Addons.Add(addon); Delete(); } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } }
public override void OnResponse(Mobile from, string text) { if (m_Deed.Deleted) { return; } if (!m_Deed.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (from.Guild != null) { from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another! } else { BaseHouse house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (house.FindGuildstone() != null) { from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else { m_Deed.Delete(); if (text.Length > 40) { text = text.Substring(0, 40); } Guild guild = new Guild(from, text, "none"); from.Guild = guild; from.GuildTitle = "Guildmaster"; Guildstone stone = new Guildstone(guild); stone.MoveToWorld(from.Location, from.Map); guild.Guildstone = stone; } } }
public override void OnDoubleClick(Mobile from) { if (Guild.NewGuildSystem) { return; } Guildstone stone = m_Stone as Guildstone; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this) { from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport } else { BaseHouse house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else if (house.FindGuildstone() != null) { from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house. } else { m_Stone.MoveToWorld(from.Location, from.Map); Delete(); stone.Guild.Teleporter = null; } } }