コード例 #1
0
        public void Placement_OnTarget(Mobile from, object targeted, object state)
        {
            IPoint3D p = targeted as IPoint3D;

            if (p == null || Deleted)
            {
                return;
            }

            Point3D loc = new Point3D(p);

            BaseHouse house = BaseHouse.FindHouseAt(loc, from.Map, 16);

            if (IsChildOf(from.Backpack))
            {
                if (house != null && house.IsOwner(from))
                {
                    Item addon = new Guildstone(m_Guild, m_GuildName, m_GuildAbbrev);

                    addon.MoveToWorld(loc, from.Map);

                    house.Addons.Add(addon);
                    Delete();
                }
                else
                {
                    from.SendLocalizedMessage(1042036); // That location is not in your house.
                }
            }
            else
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
        }
コード例 #2
0
            public override void OnResponse(Mobile from, string text)
            {
                if (m_Deed.Deleted)
                {
                    return;
                }

                if (!m_Deed.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
                }
                else if (from.Guild != null)
                {
                    from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
                }
                else
                {
                    BaseHouse house = BaseHouse.FindHouseAt(from);

                    if (house == null)
                    {
                        from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
                    }
                    else if (house.FindGuildstone() != null)
                    {
                        from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house.
                    }
                    else if (!house.IsOwner(from))
                    {
                        from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
                    }
                    else
                    {
                        m_Deed.Delete();

                        if (text.Length > 40)
                        {
                            text = text.Substring(0, 40);
                        }

                        Guild guild = new Guild(from, text, "none");

                        from.Guild      = guild;
                        from.GuildTitle = "Guildmaster";

                        Guildstone stone = new Guildstone(guild);

                        stone.MoveToWorld(from.Location, from.Map);

                        guild.Guildstone = stone;
                    }
                }
            }
コード例 #3
0
        public override void OnDoubleClick(Mobile from)
        {
            if (Guild.NewGuildSystem)
            {
                return;
            }

            Guildstone stone = m_Stone as Guildstone;

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
            else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this)
            {
                from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
            }
            else
            {
                BaseHouse house = BaseHouse.FindHouseAt(from);

                if (house == null)
                {
                    from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
                }
                else if (!house.IsOwner(from))
                {
                    from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
                }
                else if (house.FindGuildstone() != null)
                {
                    from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house.
                }
                else
                {
                    m_Stone.MoveToWorld(from.Location, from.Map);
                    Delete();
                    stone.Guild.Teleporter = null;
                }
            }
        }