public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt) { return; } if ((info.ButtonID >= 6 && info.ButtonID <= 8) && !from.InRange(m_Plant.GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away. return; } if (!m_Plant.IsUsableBy(from)) { m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it. return; } switch (info.ButtonID) { case 1: // Main menu { from.SendGump(new MainPlantGump(m_Plant)); break; } case 2: // Set to decorative { if (m_Plant.PlantStatus == PlantStatus.Stage9) { from.SendGump(new SetToDecorativeGump(m_Plant)); } break; } case 3: // Pollination { from.Send(new DisplayHelpTopic(67, true)); // POLLINATION STATE from.SendGump(new ReproductionGump(m_Plant)); break; } case 4: // Resources { from.Send(new DisplayHelpTopic(69, true)); // RESOURCE PRODUCTION from.SendGump(new ReproductionGump(m_Plant)); break; } case 5: // Seeds { from.Send(new DisplayHelpTopic(68, true)); // SEED PRODUCTION from.SendGump(new ReproductionGump(m_Plant)); break; } case 6: // Gather pollen { if (!m_Plant.IsCrossable) { m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant! } else if (!m_Plant.PlantSystem.PollenProducing) { m_Plant.LabelTo(from, 1053051); // You cannot gather pollen from a plant in this stage of development! } else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy) { m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant! } else { from.Target = new PollinateTarget(m_Plant); from.SendLocalizedMessage(1053054); // Target the plant you wish to cross-pollinate to. break; } from.SendGump(new ReproductionGump(m_Plant)); break; } case 7: // Gather resources { PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue); PlantSystem system = m_Plant.PlantSystem; if (resInfo == null) { if (m_Plant.IsCrossable) { m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather! } else { m_Plant.LabelTo(from, 1053055); // Mutated plants do not produce resources! } } else if (system.AvailableResources == 0) { m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather! } else { Item resource = resInfo.CreateResource(); if (from.PlaceInBackpack(resource)) { system.AvailableResources--; m_Plant.LabelTo(from, 1053059); // You gather resources from the plant. } else { resource.Delete(); m_Plant.LabelTo(from, 1053058); // You attempt to gather as many resources as you can hold, but your backpack is full. } } from.SendGump(new ReproductionGump(m_Plant)); break; } case 8: // Gather seeds { PlantSystem system = m_Plant.PlantSystem; if (!m_Plant.Reproduces) { m_Plant.LabelTo(from, 1053060); // Mutated plants do not produce seeds! } else if (system.AvailableSeeds == 0) { m_Plant.LabelTo(from, 1053061); // This plant has no seeds to gather! } else { Seed seed = new Seed(system.SeedType, system.SeedHue, true); if (from.PlaceInBackpack(seed)) { system.AvailableSeeds--; m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant. } else { seed.Delete(); m_Plant.LabelTo(from, 1053062); // You attempt to gather as many seeds as you can hold, but your backpack is full. } } from.SendGump(new ReproductionGump(m_Plant)); break; } } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant) { return; } if (((info.ButtonID >= 6 && info.ButtonID <= 10) || info.ButtonID == 12) && !from.InRange(m_Plant.GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away. return; } if (!m_Plant.IsUsableBy(from)) { m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it. return; } switch (info.ButtonID) { case 1: // Reproduction menu { if (m_Plant.PlantStatus > PlantStatus.BowlOfDirt) { from.SendGump(new ReproductionGump(m_Plant)); } else { from.SendLocalizedMessage(1061885); // You need to plant a seed in the bowl first. from.SendGump(new MainPlantGump(m_Plant)); } break; } case 2: // Infestation { from.Send(new DisplayHelpTopic(54, true)); // INFESTATION LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 3: // Fungus { from.Send(new DisplayHelpTopic(56, true)); // FUNGUS LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 4: // Poison { from.Send(new DisplayHelpTopic(58, true)); // POISON LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 5: // Disease { from.Send(new DisplayHelpTopic(60, true)); // DISEASE LEVEL from.SendGump(new MainPlantGump(m_Plant)); break; } case 6: // Water { Item[] item = from.Backpack.FindItemsByType(typeof(BaseBeverage)); bool foundUsableWater = false; if (item != null && item.Length > 0) { for (int i = 0; i < item.Length; ++i) { BaseBeverage beverage = (BaseBeverage)item[i]; if (!beverage.IsEmpty && beverage.Pourable && beverage.Content == BeverageType.Water) { foundUsableWater = true; m_Plant.Pour(from, beverage); break; } } } if (!foundUsableWater) { from.Target = new PlantPourTarget(m_Plant); from.SendLocalizedMessage(1060808, "#" + m_Plant.GetLocalizedPlantStatus().ToString()); // Target the container you wish to use to water the ~1_val~. } from.SendGump(new MainPlantGump(m_Plant)); break; } case 7: // Poison potion { AddPotion(from, PotionEffect.PoisonGreater, PotionEffect.PoisonDeadly); break; } case 8: // Cure potion { AddPotion(from, PotionEffect.CureGreater); break; } case 9: // Heal potion { AddPotion(from, PotionEffect.HealGreater); break; } case 10: // Strength potion { AddPotion(from, PotionEffect.StrengthGreater); break; } case 11: // Help { from.Send(new DisplayHelpTopic(48, true)); // PLANT GROWING from.SendGump(new MainPlantGump(m_Plant)); break; } case 12: // Empty the bowl { from.SendGump(new EmptyTheBowlGump(m_Plant)); break; } } }