/// <summary> /// /// </summary> /// <param name="baseMaterial"></param> /// <returns></returns> public override Material GetModifiedMaterial(Material baseMaterial) { Material mat = baseMaterial; if (m_ShouldRecalculateStencil) { m_stencilID = TMP_MaterialManager.GetStencilID(gameObject); m_ShouldRecalculateStencil = false; } // Release masking material //if (m_MaskMaterial != null) // MaterialManager.ReleaseStencilMaterial(m_MaskMaterial); if (m_stencilID > 0) { mat = TMP_MaterialManager.GetStencilMaterial(baseMaterial, m_stencilID); if (m_MaskMaterial != null) { TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial); } m_MaskMaterial = mat; } return(mat); }
// Event received when custom material editor properties are changed. void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) { //Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***"); int targetMaterialID = mat.GetInstanceID(); int sharedMaterialID = m_sharedMaterial.GetInstanceID(); int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID(); // Filter events and return if the affected material is not this object's material. if (targetMaterialID != sharedMaterialID) { // Check if event applies to the source fallback material if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID) { TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial); } else { return; } } if (m_TextComponent == null) { m_TextComponent = GetComponentInParent <TextMeshPro>(); } m_padding = GetPaddingForMaterial(); m_TextComponent.havePropertiesChanged = true; m_TextComponent.SetVerticesDirty(); }
void OnDestroy() { // Destroy Mesh if (m_mesh != null) { DestroyImmediate(m_mesh); } if (m_fallbackMaterial != null) { TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial); m_fallbackMaterial = null; } #if UNITY_EDITOR // Unregister the event this object was listening to TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED); TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED); //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED); TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL); //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED); TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED); //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED); #endif m_isRegisteredForEvents = false; }
void OnDisable() { // Hide the geometry when the object is disabled. m_meshFilter.sharedMesh = null; if (m_fallbackMaterial != null) { TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial); m_fallbackMaterial = null; } }
protected override void OnDisable() { //Debug.Log("*** SubObject OnDisable() ***"); //m_canvasRenderer.Clear(); TMP_UpdateRegistry.UnRegisterCanvasElementForRebuild(this); if (m_MaskMaterial != null) { TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial); m_MaskMaterial = null; } if (m_fallbackMaterial != null) { TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial); m_fallbackMaterial = null; } base.OnDisable(); }
// Event received when custom material editor properties are changed. void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) { //Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***"); int targetMaterialID = mat.GetInstanceID(); int sharedMaterialID = m_sharedMaterial.GetInstanceID(); int maskingMaterialID = m_MaskMaterial == null ? 0 : m_MaskMaterial.GetInstanceID(); int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID(); // Filter events and return if the affected material is not this object's material. //if (targetMaterialID != sharedMaterialID && targetMaterialID != maskingMaterialID) return; // Filter events and return if the affected material is not this object's material. if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID) { TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial); } if (m_TextComponent == null) { m_TextComponent = GetComponentInParent <TextMeshProUGUI>(); } // Make sure material properties are synchronized between the assigned material and masking material. if (m_MaskMaterial != null) { UnityEditor.Undo.RecordObject(m_MaskMaterial, "Material Property Changes"); UnityEditor.Undo.RecordObject(m_sharedMaterial, "Material Property Changes"); if (targetMaterialID == sharedMaterialID) { //Debug.Log("Copy base material properties to masking material if not null."); float stencilID = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilID); float stencilComp = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilComp); m_MaskMaterial.CopyPropertiesFromMaterial(mat); m_MaskMaterial.shaderKeywords = mat.shaderKeywords; m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilID, stencilID); m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp); } else if (targetMaterialID == maskingMaterialID) { // Update the padding GetPaddingForMaterial(mat); m_sharedMaterial.CopyPropertiesFromMaterial(mat); m_sharedMaterial.shaderKeywords = mat.shaderKeywords; m_sharedMaterial.SetFloat(ShaderUtilities.ID_StencilID, 0); m_sharedMaterial.SetFloat(ShaderUtilities.ID_StencilComp, 8); } else if (fallbackSourceMaterialID == targetMaterialID) { float stencilID = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilID); float stencilComp = m_MaskMaterial.GetFloat(ShaderUtilities.ID_StencilComp); m_MaskMaterial.CopyPropertiesFromMaterial(m_fallbackMaterial); m_MaskMaterial.shaderKeywords = m_fallbackMaterial.shaderKeywords; m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilID, stencilID); m_MaskMaterial.SetFloat(ShaderUtilities.ID_StencilComp, stencilComp); } } m_padding = GetPaddingForMaterial(); SetVerticesDirty(); m_ShouldRecalculateStencil = true; RecalculateClipping(); RecalculateMasking(); }