public Armor(int pTier, int pType, string pId, Zanaj pZan, int pArmorType, int pDurability) : base(pTier, pType, pId, pZan) { armorType = pArmorType; durability = pDurability; equipped = false; }
public Weapon(int pTier, int pType, string pId, Zanaj pZan, int pWeaponType, int pDamage, int pFireRate, int pSpreadBullets, int pBulletSize, int pBulletSpeed) : base(pTier, pType, pId, pZan) { weaponType = pWeaponType; damage = pDamage; fireRate = pFireRate; spreadBullets = pSpreadBullets; bulletSize = pBulletSize; bulletSpeed = pBulletSpeed; equipped = false; }
public Boots(int pTier, int pType, string pId, Zanaj pZan, int pArmorType, int pDurability, int pPlusSpeed) : base(pTier,pType, pId, pZan, pArmorType,pDurability) { plusSpeed = pPlusSpeed; }
public Breastplate(int pTier, int pType, string pId, Zanaj pZan, int pArmorType, int pDurability, int pPlusPoisonResist, int pPlusHealth) : base(pTier,pType, pId, pZan, pArmorType,pDurability) { plusPoisonResist = pPlusPoisonResist; plusHealth = pPlusHealth; }
public Item(int pTier, int pType, string pId, Zanaj pZan) { tier = pTier; type = pType; id = pId; zan = pZan; /* //if type is coal if (pType == 0) { //pass in for coal } //if type is money else if (pType == 1) { //if tier is 1 if (pTier == 1) { //pass in for tier 1 money } else if (pTier == 2) { //pass in for tier 2 money } else if (pTier == 3) { //pass in for tier 3 money } } //if type is armor else if (pType == 2) { //if tier is 1 if (pTier == 1) { //pass in for tier 1 armor } else if (pTier == 2) { //pass in for tier 2 armor } else if (pTier == 3) { //pass in for tier 3 armor } } //if type is weapon else if (pType == 3) { //if tier is 1 if (pTier == 1) { //pass in for tier 1 weapon } else if (pTier == 2) { //pass in for tier 2 weapon } else if (pTier == 3) { //pass in for tier 3 weapon } } */ }
public Gloves(int pTier, int pType, string pId, Zanaj pZan, int pArmorType, int pDurability, int pPlusLuck) : base(pTier,pType, pId, pZan, pArmorType,pDurability) { plusLuck = pPlusLuck; }
public RocketLauncher(int pTier, int pType, string pId, Zanaj pZan, int pWeaponType, int pDamage, int pFireRate, int pSpreadBullets, int pBulletSize, int pBulletSpeed) : base(pTier, pType, pId, pZan,pWeaponType,pDamage,pFireRate,pSpreadBullets,pBulletSize,pBulletSpeed) { }
public SniperRifle(int pTier, int pType, string pId, Zanaj pZan, int pWeaponType, int pDamage, int pFireRate, int pSpreadBullets, int pBulletSize, int pBulletSpeed) : base(pTier, pType, pId, pZan,pWeaponType,pDamage,pFireRate,pSpreadBullets,pBulletSize,pBulletSpeed) { }