/// <summary> /// /// </summary> /// <param name="isExtraPadding"></param> /// <param name="isBold"></param> public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold) { m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold); }
/// <summary> /// Function called when the padding value for the material needs to be re-calculated. /// </summary> /// <returns></returns> public float GetPaddingForMaterial(Material mat) { float padding = ShaderUtilities.GetPadding(mat, m_TextComponent.extraPadding, m_TextComponent.isUsingBold); return(padding); }