Example #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="isExtraPadding"></param>
 /// <param name="isBold"></param>
 public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
 {
     m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold);
 }
Example #2
0
        /// <summary>
        /// Function called when the padding value for the material needs to be re-calculated.
        /// </summary>
        /// <returns></returns>
        public float GetPaddingForMaterial(Material mat)
        {
            float padding = ShaderUtilities.GetPadding(mat, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);

            return(padding);
        }