public void BackToMenu() { gameObject.SetActive(false); PickCharacterMenu.SetActive(false); transform.Find("Selection/Mode/Classic").GetComponent <Toggle>().isOn = false; transform.Find("Selection/Mode/Practice").GetComponent <Toggle>().isOn = false; transform.Find("Selection/Mode/Time").GetComponent <Toggle>().isOn = false; transform.Find("Selection/Difficulty/Normal").GetComponent <Toggle>().isOn = false; transform.Find("Selection/Difficulty/Hard").GetComponent <Toggle>().isOn = false; _mainMenuManager.MoveCamera(_mainMenuManager.CameraPosMainMenu, _mainMenuManager.CameraRotMainMenu); }
public void SLA() { gameObject.SetActive(false); _slaMenu.gameObject.SetActive(true); _mainMenuManager.MoveCamera(_mainMenuManager.CameraPosSLA, _mainMenuManager.CameraRotSLA); }
public void BackToMenu() { gameObject.SetActive(false); _mainMenuManager.MoveCamera(_mainMenuManager.CameraPosMainMenu, _mainMenuManager.CameraRotMainMenu); }
public void Multiplayer() { _mainMenuManager.CloseAll(); _multiplayerMenu.gameObject.SetActive(true); _mainMenuManager.MoveCamera(_mainMenuManager.CameraPosMainMenu, _mainMenuManager.CameraRotMainMenu); }