private void Iniciar() { eventSystem = FindObjectOfType <EventSystem>(); tooltipController = FindObjectOfType <STController>(); // Add a new tooltip prefab if one does not exist yet if (!tooltipController) { tooltipController = AddTooltipPrefabToScene(); } if (!tooltipController) { Debug.LogWarning("Could not find the Tooltip prefab"); Debug.LogWarning("Make sure you don't have any other prefabs named `SimpleTooltip`"); } if (GetComponent <RectTransform>()) { isUIObject = true; } // Always make sure there's a style loaded if (!simpleTooltipStyle) { simpleTooltipStyle = Resources.Load <SimpleTooltipStyle>("STDefault"); } }
private void Reset() { // Load the default style if none is specified if (!simpleTooltipStyle) { simpleTooltipStyle = Resources.Load <SimpleTooltipStyle>("STDefault"); } // If UI, nothing else needs to be done if (GetComponent <RectTransform>()) { return; } // If has a collider, nothing else needs to be done if (GetComponent <Collider>()) { return; } // There were no colliders found when the component is added so we'll add a box collider by default // If you are making a 2D game you can change this to a BoxCollider2D for convenience // You can obviously still swap it manually in the editor but this should speed up development gameObject.AddComponent <BoxCollider>(); }
private void Awake() { eventSystem = FindObjectOfType <EventSystem>(); if (GetComponent <RectTransform>()) { isUIObject = true; } // Always make sure there's a style loaded if (!simpleTooltipStyle) { simpleTooltipStyle = Resources.Load <SimpleTooltipStyle>("STDefault"); } }
public void SetCustomStyledText(string text, SimpleTooltipStyle style, TextAlign align = TextAlign.Left) { // Update the panel sprite and color panel.sprite = style.slicedSprite; panel.color = style.color; // Update the font asset, size and default color toolTipTextLeft.font = style.fontAsset; toolTipTextLeft.color = style.defaultColor; toolTipTextRight.font = style.fontAsset; toolTipTextRight.color = style.defaultColor; // Convert all tags to TMPro markup var styles = style.fontStyles; for (int i = 0; i < styles.Length; i++) { string addTags = "</b></i></u></s>"; addTags += "<color=#" + ColorToHex(styles[i].color) + ">"; if (styles[i].bold) { addTags += "<b>"; } if (styles[i].italic) { addTags += "<i>"; } if (styles[i].underline) { addTags += "<u>"; } if (styles[i].strikethrough) { addTags += "<s>"; } text = text.Replace(styles[i].tag, addTags); } if (align == TextAlign.Left) { toolTipTextLeft.text = text; } if (align == TextAlign.Right) { toolTipTextRight.text = text; } ResetWidth(); ResizeToMatchText(); }