///<summary>Set the level sequence being played by this actor.</summary> ///<remarks> ///@param InSequence The sequence object to set. ///@see GetSequence ///</remarks> public void SetSequence(LevelSequence InSequence) => LevelSequenceActor_methods.SetSequence_method.Invoke(ObjPointer, InSequence);
///<summary>Create a new level sequence player.</summary> ///<remarks> ///@param WorldContextObject Context object from which to retrieve a UWorld. ///@param LevelSequence The level sequence to play. ///@param Settings The desired playback settings ///@param OutActor The level sequence actor created to play this sequence. ///</remarks> public static (LevelSequenceActor, LevelSequencePlayer) CreateLevelSequencePlayer(UObject WorldContextObject, LevelSequence LevelSequence, MovieSceneSequencePlaybackSettings Settings) =>