Esempio n. 1
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 ///<summary>Set the level sequence being played by this actor.</summary>
 ///<remarks>
 ///@param InSequence The sequence object to set.
 ///@see GetSequence
 ///</remarks>
 public void SetSequence(LevelSequence InSequence) =>
 LevelSequenceActor_methods.SetSequence_method.Invoke(ObjPointer, InSequence);
Esempio n. 2
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 ///<summary>Create a new level sequence player.</summary>
 ///<remarks>
 ///@param WorldContextObject Context object from which to retrieve a UWorld.
 ///@param LevelSequence The level sequence to play.
 ///@param Settings The desired playback settings
 ///@param OutActor The level sequence actor created to play this sequence.
 ///</remarks>
 public static (LevelSequenceActor, LevelSequencePlayer) CreateLevelSequencePlayer(UObject WorldContextObject, LevelSequence LevelSequence, MovieSceneSequencePlaybackSettings Settings) =>