public void AddComponent(Component c) { if(m_vComponents[c.Type].Type != -1) { //ignore, component already set } else { m_vLevel.GetComponentManager().AddComponent(c); m_vComponents[c.Type] = c; } }
public void AddComponent(Component c) { m_vComponents[c.Type].Add(c); }
public void AddComponent(Component c) { this.m_vComponents[c.Type].Add(c); }
public void AddComponent(Component c) { }
public bool TestComponent(Component c) { GameObject go = c.GetParent(); return TestGameObject(go); }