public void AddComponent(Component c)
 {
     if(m_vComponents[c.Type].Type != -1)
     {
         //ignore, component already set
     }
     else
     {
         m_vLevel.GetComponentManager().AddComponent(c);
         m_vComponents[c.Type] = c;
     }
 }
Example #2
0
 public void AddComponent(Component c)
 {
     m_vComponents[c.Type].Add(c);
 }
Example #3
0
 public void AddComponent(Component c)
 {
     this.m_vComponents[c.Type].Add(c);
 }
Example #4
0
 public void AddComponent(Component c)
 {
 }
 public bool TestComponent(Component c)
 {
     GameObject go = c.GetParent();
     return TestGameObject(go);
 }