public void AddEntry(ScoreboardEntryData scoreboardEntryData) { ScoreboardSaveData savedScores = GetSavedScores(); bool scoreAdded = false; for (int i = 0; i < savedScores.highscores.Count; i++) { if (scoreboardEntryData.entryScore > savedScores.highscores[i].entryScore) { savedScores.highscores.Insert(i, scoreboardEntryData); scoreAdded = true; break; } } if (!scoreAdded && savedScores.highscores.Count < maxScoreboardEntries) { savedScores.highscores.Add(scoreboardEntryData); } if (savedScores.highscores.Count > maxScoreboardEntries) { savedScores.highscores.RemoveRange(maxScoreboardEntries, savedScores.highscores.Count - maxScoreboardEntries); } UpdateUI(savedScores); SaveScores(savedScores); }
public void AddTestEntry() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/gamesave.typegame", FileMode.Open); Save save = (Save)bf.Deserialize(file); file.Close(); int newScore = save.score; string newName = PlayerPrefs.GetString("playerNAME");; Debug.Log(Application.persistentDataPath); ScoreboardSaveData savedScores = GetSavedScores(); ScoreboardEntryData scoreBoardEntryData = new ScoreboardEntryData(); scoreBoardEntryData.entryName = newName; scoreBoardEntryData.entryScore = newScore; AddEntry(scoreBoardEntryData); Debug.Log("NAME AND SCORE: " + newName + " " + newScore); //AddEntry(testEntrydata); }
public void Initialize(ScoreboardEntryData scoreboardEntryData) { entryNameText.text = scoreboardEntryData.entryName; entryScoreText.text = scoreboardEntryData.entryScore.ToString(); }