Beispiel #1
0
        public void AddEntry(ScoreboardEntryData scoreboardEntryData)
        {
            ScoreboardSaveData savedScores = GetSavedScores();

            bool scoreAdded = false;

            for (int i = 0; i < savedScores.highscores.Count; i++)
            {
                if (scoreboardEntryData.entryScore > savedScores.highscores[i].entryScore)
                {
                    savedScores.highscores.Insert(i, scoreboardEntryData);
                    scoreAdded = true;
                    break;
                }
            }

            if (!scoreAdded && savedScores.highscores.Count < maxScoreboardEntries)
            {
                savedScores.highscores.Add(scoreboardEntryData);
            }

            if (savedScores.highscores.Count > maxScoreboardEntries)
            {
                savedScores.highscores.RemoveRange(maxScoreboardEntries,
                                                   savedScores.highscores.Count - maxScoreboardEntries);
            }

            UpdateUI(savedScores);

            SaveScores(savedScores);
        }
Beispiel #2
0
        public void AddTestEntry()
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/gamesave.typegame", FileMode.Open);
            Save            save = (Save)bf.Deserialize(file);

            file.Close();
            int    newScore = save.score;
            string newName  = PlayerPrefs.GetString("playerNAME");;

            Debug.Log(Application.persistentDataPath);
            ScoreboardSaveData  savedScores         = GetSavedScores();
            ScoreboardEntryData scoreBoardEntryData = new ScoreboardEntryData();

            scoreBoardEntryData.entryName  = newName;
            scoreBoardEntryData.entryScore = newScore;
            AddEntry(scoreBoardEntryData);
            Debug.Log("NAME AND SCORE: " + newName + " " + newScore);
            //AddEntry(testEntrydata);
        }
 public void Initialize(ScoreboardEntryData scoreboardEntryData)
 {
     entryNameText.text  = scoreboardEntryData.entryName;
     entryScoreText.text = scoreboardEntryData.entryScore.ToString();
 }