public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { try { // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } // Create the camera object Camera = new Camera(); // Set the initial position of the camera. Camera.SetPosition(0, 0, -10); // Create the model object. Model = new Model(); // Initialize the model object. if (!Model.Initialize(D3D.Device)) { return(false); } // Create the color shader object. ColorShader = new ColorShader(); // Initialize the color shader object. if (!ColorShader.Initialize(D3D.Device, windowHandle)) { return(false); } return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { try { // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) return false; // Create the camera object Camera = new Camera(); // Set the initial position of the camera. Camera.SetPosition(0, 0, -10); // Create the model object. Model = new Model(); // Initialize the model object. if (!Model.Initialize(D3D.Device)) return false; // Create the color shader object. ColorShader = new ColorShader(); // Initialize the color shader object. if (!ColorShader.Initialize(D3D.Device, windowHandle)) return false; return true; } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return false; } }