Exemple #1
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                {
                    return(false);
                }

                // Create the camera object
                Camera = new Camera();

                // Set the initial position of the camera.
                Camera.SetPosition(0, 0, -10);

                // Create the model object.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device))
                {
                    return(false);
                }

                // Create the color shader object.
                ColorShader = new ColorShader();

                // Initialize the color shader object.
                if (!ColorShader.Initialize(D3D.Device, windowHandle))
                {
                    return(false);
                }

                return(true);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return(false);
            }
        }
Exemple #2
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                    return false;

                // Create the camera object
                Camera = new Camera();

                // Set the initial position of the camera.
                Camera.SetPosition(0, 0, -10);

                // Create the model object.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device))
                    return false;

                // Create the color shader object.
                ColorShader = new ColorShader();

                // Initialize the color shader object.
                if (!ColorShader.Initialize(D3D.Device, windowHandle))
                    return false;

                return true;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return false;
            }
        }